misyltoad
i work on drivers, hdr/colour, linux kernel, gamescope, dxvk and vkd3d-proton, old games. source engine masochist. opinions are my own. frogs are cool.
Frog CultUnited Kingdom
misyltoad's Stars
cat-milk/Anime-Girls-Holding-Programming-Books
Anime Girls Holding Programming Books
NVIDIA/open-gpu-kernel-modules
NVIDIA Linux open GPU kernel module source
doitsujin/dxvk
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
flightlessmango/MangoHud
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
mackron/miniaudio
Audio playback and capture library written in C, in a single source file.
ValveSoftware/gamescope
SteamOS session compositing window manager
apitrace/apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
bjornbytes/lovr
Lua Virtual Reality Framework
HansKristian-Work/vkd3d-proton
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
labwc/labwc
A Wayland window-stacking compositor
JargeZ/ntscqt
AKA Line Maker 10.0 | GUI for VHS video simulator
ValveSoftware/Fossilize
A serialization format for various persistent Vulkan object types.
PaulCombal/SamRewritten
Steam Achievement Manager For Linux. Rewritten in C++.
libcg/grvk
Vulkan-based Mantle API implementation
GPUOpen-Drivers/xgl
Vulkan API Layer
HansKristian-Work/dxil-spirv
DXIL conversion to SPIR-V for D3D12 translation libraries
doitsujin/elf-auf-zwoelf
D3D11 wrapper library using Microsoft's D3D11On12 implementation
AlpyneDreams/source2utils
Slartibarty/Quake2Game
A WIP fork of Quake 2 intended to add features more commonly seen in modern game engines.
wareya/wdeflate
public domain deflate+inflate implementation
Kyuunex/DiscordLinuxGoLiveAudioWorkaroundBot
Workaround to not being able to stream audio with Go Live streams on Discord for Linux
AlpyneDreams/rain
Autogenerated reflection and RTTI for C++ using libclang. No macros, no templates, just reflection.
AlpyneDreams/TweakDB-Edit
(Outdated) Cyberpunk 2077 TweakDB editor