Pinned Repositories
BlockShooting
an ios game which is shooting and breakout, using as3 and starling technology.
CCDK
Community Cloud Development Kit
futsalTacticsBoard
IKSandbox
MGRRenderer
MotionExperiments
Procedural motion and interpolation experiments in Unreal Engine
UE4ProceduralSkeletalMeshDemo
UE4ShaderPluginSandbox
UE5NiagaraSandbox
VFXBook
書籍「Unreal Engine 5で学ぶビジュアルエフェクト実装 基本機能からNiagara、シミュレーションまで」サンプルプロジェクト
monguri's Repositories
monguri/MillRenderer
monguri/cgal
The public CGAL repository, see the README below
monguri/Chill-in-the-Box
A DXR path tracer for Ray Tracing Camp 10 (2024)
monguri/Coalumine
Vulkan Pathtracer
monguri/DirectX-Specs
Engineering specs for DirectX features.
monguri/Donut
monguri/embree
Embree ray tracing kernels repository.
monguri/GDK
Microsoft Public GDK
monguri/HalfedgeCatmullClark
Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"
monguri/Mesh-processing-library
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
monguri/NRC
Neural Radiance Cache (NRC) Library
monguri/nv_cluster_builder
small generic spatial clustering C++ library
monguri/OSD-Lite
A light-weight fork of the OpenSubdiv.
monguri/radeon_gpu_analyzer
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
monguri/RBDOOM-3-BFG
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
monguri/rt10
monguri/rtcamp10
monguri/RTXMG
NVIDIA RTX Mega Geometry SDK
monguri/RTXMG-Sample-Assets
Asset repo for RTXMG sample
monguri/RTXNTC
NVIDIA Neural Texture Compression SDK
monguri/RTXPT
Real-time path tracing library and sample
monguri/slang
Making it easier to work with shaders
monguri/source-sdk-2013
The 2013 edition of the Source SDK
monguri/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
monguri/VirtualGeometry
monguri/vk_animated_clusters
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
monguri/vk_lod_clusters
Sample for cluster-based continuous level of detail rasterization or ray tracing
monguri/vk_partitioned_tlas
Partitioned top level acceleration structure sample
monguri/vk_tessellated_clusters
Sample for adaptive triangle tessellation in ray tracing
monguri/Xbox-GDK-Samples
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.