nonvov's Stars
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
dli/paint
Fluid Paint - http://david.li/paint
RudjiGames/MTuner
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 3/4/5, Nintendo Switch, Android and other platforms
playdeadgames/temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+
Unity-Technologies/VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
sonicether/SEGI
A fully-dynamic voxel-based global illumination system for Unity
google/ion
Ion
begla/Intrinsic
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
RenderKit/ospray
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
GPUOpen-Archive/CodeXL
CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.
Temaran/UnrealEngineShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
Friduric/voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
SlightlyMad/AtmosphericScattering
Atmospheric Scattering for Unity
compix/VoxelConeTracingGI
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
kode80/kode80CloudsUnity3D
A realtime volumetric cloud rendering solution for Unity3D.
ufoym/recursive-bf
A lightweight C++ library for recursive bilateral filtering [Yang, Qingxiong. "Recursive bilateral filtering". European Conference on Computer Vision, 2012].
GameTechDev/OutdoorLightScattering
Outdoor Light Scattering Sample
Temaran/UE4RenderDocPlugin
A plugin that adds easy access to Renderdoc inside UE4
GPUOpen-Effects/ShadowFX
DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering
ryanfb/macduff
Macduff: the Macbeth ColorChecker finder
GameTechDev/CloudsGPUPro6
jdupuy/whitecaps
Real-time Animation and Rendering of Ocean Whitecaps
greje656/clouds
Volumetric Clouds plugin for Stingray
matt77hias/GPURayTraversal
Understanding the Efficiency of Ray Traversal on GPUs
magnusw/pvr
davidsonfellipe/macbeth-colorchecker-js
A JavaScript implementation for GretagMacbeth ColorChecker Chart.