nonvov's Stars
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
libigl/libigl
Simple MPL-2.0-licensed C++ geometry processing library.
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
vsitzmann/siren
Official implementation of "Implicit Neural Representations with Periodic Activation Functions"
libfive/libfive
Infrastructure for solid modeling
SebLague/Hydraulic-Erosion
IronWarrior/UnityGrassGeometryShader
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
dandrino/terrain-erosion-3-ways
Three Ways of Generating Terrain with Erosion Features
christopherbatty/SDFGen
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
vazgriz/DungeonGenerator
Procdural dungeon generator for Unity3D
huwb/volsample
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
weigert/SimpleHydrology
Procedural Hydrology / River / Lake Simulation
milkru/vulkanizer
Advanced Vulkan rendering engine prototype
JarkkoPFC/meshlete
Chop 3D objects to meshlets
sebbbi/rust_test
Rust & Vulkan test projects
Lin20/isosurface
A project testing and comparing various algorithms for creating isosurfaces.
Scrawk/GPU-GEMS-3D-Fluid-Simulation
3D fluid simulation on the in Unity
wojtekpil/Godot-Octahedral-Impostors
Octahedral Impostors implementation for Godot Game Engine
Fewes/TerrainPrettifier
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
jdupuy/opengl-framework
Cross-platform OpenGL demos
nickgildea/DualContouringSample
An implementation of the Dual Contouring algorithm based on the reference code
kidscancode/godot3_procgen_demos
Exploring Procedural Generation algorithms in Godot
aparis69/Segment-Tracing
Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.
nickgildea/leven
Complete source for my experimental voxel engine
GameTechDev/HybridDetect
Heterogeneous & Homogeneous CPU Detect for Intel Processors
weigert/SimpleErosion
Simple C++ implementatoin of particle-based hydraulic erosion on a square grid
jadkhoury/TessellationDemo
action-script/ofxWFC3D
Wave Function Collapse 3D | openFrameworks Addon
willywill/Physically-Inspired-Light-Streak-Filter
Physically-Inspired Light Streak Filter for Unity (game engine) 📸