notgiven688/jitterphysics2
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
C#MIT
Issues
- 3
Add a character controller.
#192 opened by long1752062104 - 3
Can a trigger be added, like Unity's collider?
#187 opened by long1752062104 - 1
Native AoT Compatibility / iOS ?
#185 opened by orosbogdan - 5
Is jitterPhysics2 deterministic? Have you considered using fixed-point numbers?
#181 opened by dannisliang - 5
Issue debugging on linux (Ubuntu 22.04)
#115 opened by ClaudioPinho - 11
NuGet Package Not Working on Linux-x64
#174 opened by tin-can-tomatoes - 1
- 1
Character movement issue
#173 opened by long1752062104 - 1
- 2
- 12
Shapes passed to default narrow phase collision handler are not associated with a rigid body
#142 opened by labbbirder - 2
Question about sweeping/casting shapes
#138 opened by cr4yz - 0
More information in tutorial
#132 opened by Lurler - 2
Consider renaming World to JitterWorld or PhysicsWorld
#131 opened by Lurler - 1
- 3
ConvexHullShape with flat meshes
#111 opened by Khhs167 - 1
Orientation Becomes NaN When `dt = 0`
#107 opened by Umi-L - 2
- 6
- 1
- 3
- 0
How do I create a kinematic body?
#67 opened by OhJeongrok - 1
Rigid body damping angular / linear is flipped
#53 opened by RonenNess - 3
Rigid Body damping is reversed
#54 opened by RonenNess - 3
Callback function when entity transform changes.
#38 opened by CeSun - 3
- 1
If I want to scale the convex hull of a rigid body, what is the correct operation?
#26 opened by CeSun - 1
How to create a convex hull from a model?
#23 opened by CeSun - 2
When is the nuge package expected to be available?
#10 opened by CeSun - 2
Unity & NetStandard support?
#8 opened by JingchengYang4