notgiven688/jitterphysics2
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
C#MIT
Issues
- 2
- 12
Shapes passed to default narrow phase collision handler are not associated with a rigid body
#142 opened by labbbirder - 2
Question about sweeping/casting shapes
#138 opened by cr4yz - 0
More information in tutorial
#132 opened by Lurler - 2
Consider renaming World to JitterWorld or PhysicsWorld
#131 opened by Lurler - 1
- 3
Issue debugging on linux (Ubuntu 22.04)
#115 opened by ClaudioPinho - 3
ConvexHullShape with flat meshes
#111 opened by Khhs167 - 1
Orientation Becomes NaN When `dt = 0`
#107 opened by Umi-L - 2
- 6
- 1
- 3
- 0
How do I create a kinematic body?
#67 opened by OhJeongrok - 1
Rigid body damping angular / linear is flipped
#53 opened by RonenNess - 3
Rigid Body damping is reversed
#54 opened by RonenNess - 3
Callback function when entity transform changes.
#38 opened by CeSun - 3
- 1
If I want to scale the convex hull of a rigid body, what is the correct operation?
#26 opened by CeSun - 1
How to create a convex hull from a model?
#23 opened by CeSun - 2
When is the nuge package expected to be available?
#10 opened by CeSun - 2
Unity & NetStandard support?
#8 opened by JingchengYang4