peelstnac's Stars
ggerganov/llama.cpp
LLM inference in C/C++
Anduin2017/HowToCook
程序员在家做饭方法指南。Programmer's guide about how to cook at home (Simplified Chinese only).
terrastruct/d2
D2 is a modern diagram scripting language that turns text to diagrams.
adityatelange/hugo-PaperMod
A fast, clean, responsive Hugo theme.
jbhuang0604/awesome-tips
graphdeco-inria/hierarchical-3d-gaussians
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
dcharatan/pixelsplat
[CVPR 2024 Oral, Best Paper Runner-Up] Code for "pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction" by David Charatan, Sizhe Lester Li, Andrea Tagliasacchi, and Vincent Sitzmann
retorquere/zotero-deb
Packaged versions of Zotero and Juris-M for Debian-based systems
Ceyron/machine-learning-and-simulation
All the handwritten notes 📝 and source code files 🖥️ used in my YouTube Videos on Machine Learning & Simulation (https://www.youtube.com/channel/UCh0P7KwJhuQ4vrzc3IRuw4Q)
donydchen/mvsplat
🌊 [ECCV'24 Oral] MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images
Junyi42/monst3r
Official Implementation of paper "MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion"
facebookresearch/PoseDiffusion
[ICCV 2023] PoseDiffusion: Solving Pose Estimation via Diffusion-aided Bundle Adjustment
VITA-Group/LightGaussian
[NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang
jasonyzhang/RayDiffusion
Code for "Cameras as Rays"
dendenxu/fast-gaussian-rasterization
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
VITA-Group/Diffusion4D
"Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Models", Hanwen Liang*, Yuyang Yin*, Dejia Xu, Hanxue Liang, Zhangyang Wang, Konstantinos N. Plataniotis, Yao Zhao, Yunchao Wei
YihangChen-ee/HAC
:house: [ECCV 2024] Pytorch implementation of 'HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression'
Anttwo/Frosting
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
slothfulxtx/diff-gaussian-rasterization
Differentiable gaussian rasterization with depth, alpha, normal map and extra per-Gaussian attributes, also support camera pose gradient
JiangWenPL/FisherRF
[ECCV'24] FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information
graphdeco-inria/reduced-3dgs
The code for the paper "Reducing the Memory Footprint of 3D Gaussian Splatting"
InternLandMark/FlashGS
MarcCoru/locationencoder
wangys16/FreeSplat
Official implementation of NeurIPS 2024 paper: "FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes"
juno181/Ex4DGS
Official code of "Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024)"
gmum/ViewingDirectionGaussianSplatting
horizon-research/Fov-3DGS
Official Implementation of RTGS: Enabling Real-Time Gaussian Splatting on Mobile Devices Using Efficiency-Guided Pruning and Foveated Rendering.
yyyujintang/Awesome-CV-Best-Paper-List
Awesome Best Papers in Computer Vision Top Conference(CVPR/ICCV/ECCV)
rakhimovv/voronoi-interp-torch
RuyiLi/eridu.gg
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