peterohanley's Stars
rui314/mold
Mold: A Modern Linker 🦠
HigherOrderCO/HVM
A massively parallel, optimal functional runtime in Rust
ange-yaghi/engine-sim
Combustion engine simulator that generates realistic audio.
NVIDIA/warp
A Python framework for high performance GPU simulation and graphics
OpenXRay/xray-16
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
open-goal/jak-project
Reviving the language that brought us the Jak & Daxter Series
WolfireGames/overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
d12frosted/homebrew-emacs-plus
Emacs Plus formulae for the Homebrew package manager
afnanenayet/diffsitter
A tree-sitter based AST difftool to get meaningful semantic diffs
alecjacobson/common-3d-test-models
Repository containing common 3D test models in original format with original source if known and obj mesh
RigsOfRods/rigs-of-rods
Main development repository for Rigs of Rods soft-body physics simulator
hirrolot/metalang99
Full-blown preprocessor metaprogramming
magmide/magmide
A dependently-typed proof language intended to make provably correct bare metal code possible for working software engineers.
MoarVM/MoarVM
A VM with adaptive optimization and JIT compilation, built for Rakudo
NVIDIAGameWorks/FleX
alecjacobson/gptoolbox
Matlab toolbox for Geometry Processing.
auriamg/macdylibbundler
Utility to ease bundling libraries into executables for OSX
gcherchi/FastAndRobustMeshArrangements
This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-point Arithmetic" by G. Cherchi, M. Livesu, R. Scateni and M. Attene (SIGGRAPH Asia 2020).
jorio/OttoMatic
Pangea Software’s Otto Matic 🤖
sueda/eol-cloth
Eulerian-on-Lagrangian Cloth Simulation
alhassy/gentle-intro-to-reflection
A slow-paced introduction to reflection in Agda. ---Tactics!
brown/swank-client
Common Lisp implementation of a Slime / Swank client.
TOTBWF/refinery
⛏️ A refinement proof framework for haskell
alecjacobson/FAST
Fast Automatic Skinning Transformations
tflsguoyu/materialgan
mit-plv/rupicola
Gallina to Bedrock2 compilation toolkit
eudoxia0/swank-protocol
A low-level client for Swank
elrnv/softy
Simulation tools for animating interacting soft objects
ErisZhang/fast-rotation-fitting
itsvismay/fast_muscles