pixel-Teee's Stars
libgdx/libgdx
Desktop/Android/HTML5/iOS Java game development framework
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
MirrorNetworking/Mirror
#1 Open Source Unity Networking Library
defold/defold
Defold is a completely free to use game engine for development of desktop, mobile and web games.
AssetRipper/AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
gflags/gflags
The gflags package contains a C++ library that implements commandline flags processing. It includes built-in support for standard types such as string and the ability to define flags in the source file in which they are used. Online documentation available at:
EpicGamesExt/BlenderTools
Blender addons that improve the game development workflow between Blender and Unreal.
microsoft/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
coronalabs/corona
Solar2D Game Engine main repository (ex Corona SDK)
isadorasophia/murder
Murder is a pixel art ECS game engine.
McNopper/OpenGL
OpenGL 3 and 4 with GLSL
leetal/ios-cmake
A CMake toolchain file for iOS/iPadOS, visionOS, macOS, watchOS & tvOS C/C++/Obj-C++ development
ChunelFeng/CGraph
【A common used C++ DAG framework】 一个通用的、无三方依赖的、跨平台的、收录于awesome-cpp的、基于流图的并行计算框架。欢迎star & fork & 交流
jkuhlmann/cgltf
:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
moai/moai-dev
This is the development repo of Moai SDK.
acdemiralp/fg
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
AshenvaleZX/ZXEngine
C++ game engine project, for learning, practice and experiment.
ibbles/LearningUnrealEngine
[Deprecated, see LearningUnreal instead.] A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine.
Cyanilux/URP_ShaderCodeTemplates
A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.
michaelsakharov/Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
mhalber/Lines
6 different implementations of doing wide line rendering in OpenGL
rAzoR8/SpvGenTwo
SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library needed.
MuGdxy/muda
μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updating.
laishujie/Whiteboard
Android 绘制涂鸦项目,采用opengl es 3.0 + ndk 完成,支持笔刷,画笔缩放,撤销返回,保存,颜色等功能
chunquedong/mgp
3D Game engine building from Gameplay3D codebase
NVIDIAGameWorks/ShaderMake
Shader Compilation Tool
barry-ran/learn-macos
learn macos develop
Jomixedyu/Pulsar
game engine
liameitimie/learn-nrc