Pinned Repositories
2d-laser
Simple 2D laser in Unity.
2D-MOVEMENT
2D Movement project i worked on my Youtube channel.
2d-RTS-Godot-4
3D-Ladder-Tutorial
3D-PixelShader
A godot pixel shader
godot-dungeon-generator
A room-based dungeon generation algorithm for Godot Engine
Godot-Gungeon-Generator
a random dungeon Generator similiar to the one in Enter the Gungeon for the Godot game Engine (Version 3.5.1, no Idea how it performs in Godot 4.0))
godot-toon-cel-pixelate-shader
The .shader files of a toon/cel shader I translated, together with a demo project
Runtime_Godot_shader_loader
Load GDScript and Godot shader source at runtime
unity-scene-reference
A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe, user-friendly scene references in scripts.
r2d2meuleu's Repositories
r2d2meuleu/godot-quakelike-stuff
Just a place to share some Quake-like shaders and things.
r2d2meuleu/UnityShadowVolumeGenerator
Library for generating sharp shadow volumes in Unity3D.
r2d2meuleu/PrefabAPI
PrefabAPI allows you to create custom prefabs with one simple method, without needing to use any asset bundles, and it even works in runtime.
r2d2meuleu/RigidBodyController
Physics based first person character controller in Godot
r2d2meuleu/Dishonored-but-Unity
Just a "little" school project I will work on for a while
r2d2meuleu/AI_Manager
Creating an AI personality Manage tools in Unity
r2d2meuleu/GameToolkit-Localization
Asset localization system for Unity.
r2d2meuleu/League-Shop-Project
Project for school in which I recreated the shop from League of Legends in unity.
r2d2meuleu/dungeon-generator
A dungeon generator made for Unity
r2d2meuleu/GMBinder-Homebrewery-Converter
A quick & dirty project to convert GMBinder source to Homebrewery source.
r2d2meuleu/Static-Update-Manager
A Performant System.Action based Static Update Manager for Unity
r2d2meuleu/3D-Ladder-Tutorial
r2d2meuleu/Map-Generator-Godot-Tutorial
Algorithm for generating maps similar to one in Slay the Spire in Godot Engine and GDScript
r2d2meuleu/TurnBasedStrategyGame
My Unity project for a turn-based strategy game. This is an 'open-source' version which has the basic code for the game's core functions.
r2d2meuleu/BoundingVolumeHierarchy
This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
r2d2meuleu/Dishonored-Prototype
Prototype of Blink ability and Timepiece from the game Dishonored.
r2d2meuleu/Unity-SemVer
A convenient way to edit and compare version numbers according to the Semantic Versioning 2.0.0 specification. Also includes a property drawer for Unity.
r2d2meuleu/unity-scene-handling
A static utility class providing asynchronous, additive by default scene loading for Unity3D
r2d2meuleu/post-processing-tool-for-godot
a tool for adding post-processing effects in your Godot project
r2d2meuleu/2d-laser
Simple 2D laser in Unity.
r2d2meuleu/rope3d
3D rope for Godot 3.x
r2d2meuleu/special-guacamole
Rust inspired electricity system in Unity.
r2d2meuleu/unity-tooltip-system
A simple but flexible tooltip system for Unity3d
r2d2meuleu/Trajectory-Line-Unity
A powerful trajectory line for Unity
r2d2meuleu/relationsinspector
An editor extension for the Unity game engine.
r2d2meuleu/nes_zelda_map_data
A project to derive the map data for the original NES Legend of Zelda game so that it can be used in hobbyist projects.
r2d2meuleu/godot-motion-blur
A motion blur shader for Godot 3.3
r2d2meuleu/SpaceshipController
r2d2meuleu/godot-sugar
Experimental post-processing toolkit for Godot
r2d2meuleu/binding-of-isaac-bullets
a system to create bullets and add special effects to them, similar to games such as The Binding of isaac and Enter the gungeon