rgthomas's Stars
dracula/dracula-theme
🧛🏻♂️ One theme. All platforms.
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
altercation/solarized
precision color scheme for multiple applications (terminal, vim, etc.) with both dark/light modes
musescore/MuseScore
MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
n64decomp/sm64
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
zeldaret/oot
Decompilation of The Legend of Zelda: Ocarina of Time
jagregory/abrash-black-book
Markdown source for Michael Abrash's Graphics Programming Black Book
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
RandyGaul/cute_headers
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
mas-bandwidth/yojimbo
A network library for client/server games written in C++
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
EmbarkStudios/texture-synthesis
🎨 Example-based texture synthesis written in Rust 🦀
AndreaOrru/LaiNES
Cycle-accurate NES emulator in ~1000 lines of code
mattconte/tlsf
Two-Level Segregated Fit memory allocator implementation.
bkaradzic/GENie
GENie - Project generator tool
microsoft/UVAtlas
UVAtlas isochart texture atlas
syoyo/tinyexr
Tiny OpenEXR image loader/saver library
cjacobwade/HelpfulScripts
A collection of random, useful scripts
GameTechDev/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
aras-p/hlsl2glslfork
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
coseyfannitutti/mysterium
TKL keyboard that can be entirely assembled using only through hole components, including usb type-c
Thekla/thekla_atlas
Atlas Generation Tool
syoyo/tinyobjloader-c
Header only tiny wavefront .obj loader in pure C99
GameTechDev/OcclusionCulling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
Thekla/hlslparser
HLSL Parser and Translator for HLSL, GLSL, and MSL.
Phyronnaz/UECompileTimesVisualizer
Debug compile times in Unreal Engine & MSVC projects
morris/vstools
Toolset for Vagrant Story (2000, Square), written in JavaScript with Three.js
Luomu/volcako
An editor for the Volca FM synthesizer
AmazingThew/KnobSock
Super-lightweight access to MIDI knobs for rapid prototyping
Thekla/thekla_reducer
Mesh Simplification Tool