scahp's Stars
microsoft/generative-ai-for-beginners
21 Lessons, Get Started Building with Generative AI 🔗 https://microsoft.github.io/generative-ai-for-beginners/
keijiro/Skinner
Special Effects with Skinned Mesh in Unity
bombomby/optick
C++ Profiler For Games
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
wdas/brdf
BRDF Explorer
keijiro/Kino
A collection of custom post processing effects for Unity
LukasBanana/LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
erichlof/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
keijiro/Voxelman
Unity DOTS/ECS example
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
GPUOpen-LibrariesAndSDKs/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
GPUOpen-LibrariesAndSDKs/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
jose-villegas/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
sebbbi/perftest
GPU texture/buffer performance tester
TheRealMJP/DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
mmacklin/tinsel
Lightweight CPU/GPU path tracer
boksajak/brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
GarrettGunnell/Grass
An exploration of various grass rendering techniques
flwmxd/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Atrix256/SampleZoo
Simple implementations of sampling patterns, with objective tests to compare them
asc-community/VulkanAbstractionLayer
Render graph-based Vulkan API abstraction library
TheRealMJP/OverlappedExecution
A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls
GPUOpen-Effects/Hybrid-Stochastic-Reflections
A sample demonstrating hybrid ray tracing and rasterisation for reflections.
AlexSabourinDev/cranberry_blog
A collection of primarily graphics programming focused blog posts.
DeepGPU/DXR-PathTracer
A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR)
daemyung/practice-vulkan
삼각형의 실전! Vulkan
Guo-Haowei/vct
Real-time Voxel Cone Tracing
vegolasse/CSVProfilerViewer
A viewer for data gathered with the Epic Unreal CSV Profiler
Jaegwang/VARE
Large Scale Water Simulation Engine.