Issues
- 0
There is a lot of redundancy in the default pak file and the per-scene pak files generated by `build_paks.py`
#214 opened by mikeroberts3000 - 0
`prepare_scene_for_editing.py` should have a separate option to create symlinks to common folders
#213 opened by mikeroberts3000 - 0
- 3
Independent Mujoco Simulation
#295 opened by omarrayyann - 2
Mujoco interface for SPEAR
#282 opened by a2a4 - 0
specifying `-verbose -UbtArgs="-VeryVerbose"` during a standalone build no longer generates verbose output
#278 opened by mikeroberts3000 - 3
- 3
How to spawn objects and change conents in the scene.
#275 opened by a2a4 - 1
Small typo in SpCore/StableNameComponent.cpp and SpCore/UserInputComponent.cpp
#272 opened by quentin-leboutet - 1
small typo in a parameter
#271 opened by quentin-leboutet - 0
- 8
Error running pip install -e python
#255 opened by stokesj0001 - 1
- 1
Programmatically inserting custom objects?
#256 opened by AmineElhafsi - 8
- 0
"OODLE USAGE WARNING : Destination buffer appears to be in uncached or write-combined memory!" when running on Linux with `-fileopenlog`
#247 opened by mikeroberts3000 - 1
`run_executable.py` should expose an optional `gpu_id` argument because anyone who uses `vk_icd_filenames` will probably also want to specify which GPU to use
#246 opened by mikeroberts3000 - 1
- 8
Failed when running the python file.
#245 opened by StarsTesla - 0
- 0
- 1
`M_TableRound` and `M_Chair` in `debug_0000` don't load their materials properly
#241 opened by mikeroberts3000 - 1
`kujiale_0000` doesn't load correctly when using `run_executable.py`, but other scenes do load correctly
#242 opened by mikeroberts3000 - 0
we should create an Apple Developer Team ID so everyone on the project can sign our macOS executables, rather than relying on a particular individual
#239 opened by mikeroberts3000 - 1
- 2
we should create a `release-v0.3.0` branch in Perforce; do we need a `dev-ue5` branch?
#230 opened by mikeroberts3000 - 1
macOS binary is not correctly code-signed, requires explicit user approval to run
#229 opened by mikeroberts3000 - 3
semantic segmentation is not enabled in `apartment_0000` and `kujiale_0000` scenes
#234 opened by RachithP - 3
- 0
Post processing materials present in `SimulationController` plugin's contents are incorrectly named
#232 opened by RachithP - 0
Warning when opening `debug_0000`: `/Game/StarterContent/Props/Materials/M_TableRound.M_TableRound` was missing the usage flag `bUsedWithNanite`
#235 opened by mikeroberts3000 - 0
we should create our own fork of `msgpack-rpc-python`, rather than relying on an individual GitHub user's fork (e.g., what if they delete it?)
#231 opened by mikeroberts3000 - 0
OpenBot materials looks like they might be too dark, and there are problems with the shadows cast by an Openbot
#226 opened by mikeroberts3000 - 0
`Warning: Virtual Shadow Map Page Pool overflow` when running `getting_started.py`
#228 opened by mikeroberts3000 - 1
OpenBot camera observations are not aligned with its forward direction
#227 opened by mikeroberts3000 - 0
OpenBot wheels do not visually appear to touch the ground when `OpenBotAgent` is at rest on the ground
#225 opened by mikeroberts3000 - 0
`Env.get_random_points()` and other similar read-only functions should not step the simulation forwards
#212 opened by mikeroberts3000 - 0
`SimulationController::postWorldInitializationEventHandler(...)` shouldn't attempt to load a new map if `SPEAR.LAUNCH_MODE == "running_executable"` and we're running in the editor
#188 opened by mikeroberts3000 - 0
Launching the `warehouse_0000` scene via `run_executable.py` triggers many warnings on a Linux Development build
#189 opened by mikeroberts3000 - 0
`SpearSimGameMode` is not used in `kujiale_0000`, so the escape key doesn't behave as expected when using `run_executable.py`
#193 opened by mikeroberts3000 - 0
`CameraSensor` uses `ETextureRenderTargetFormat::RTF_RGBA32f`, but this format is not supported correctly on macOS or Linux
#198 opened by mikeroberts3000 - 1
- 0
- 1
spear.Env calls self._close_client_server_connection() but doesn't define it
#191 opened by mikeroberts3000 - 1
The view in the Unreal Editor should look identical to the in-game viewport and the images returned by SceneCaptureComponent2D on all platforms
#192 opened by mikeroberts3000 - 1
- 1
Suggestion for an additional tutorial
#187 opened by monajalal - 1
- 1
Regarding paks_dir
#183 opened by monajalal - 2