t1az2z's Stars
RayTracing/raytracing.github.io
Main Web Site (Online Books)
sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
neuecc/UniRx
Reactive Extensions for Unity
mob-sakai/UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
gree/unity-webview
qiankanglai/LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
vovgou/loxodon-framework
An MVVM & Databinding framework that can use C# and Lua to develop games
h8man/NavMeshPlus
Unity NavMesh 2D Pathfinding
slipster216/VertexPaint
Unity 5.3 Vertex Painter
aliessmael/Unity-Logs-Viewer
Using this tool you can easily check your editor console logs inside the game itself! No need to go back to the project and do any tests to track the problems!
yasirkula/UnityNativeCamera
A native Unity plugin to take pictures/record videos with device camera on Android & iOS
PixeyeHQ/InspectorFoldoutGroup
Group variables in Unity 3d inspector with style!
BenoitFreslon/Vibration
Use custom vibrations on mobile with this native Plugin for Unity (Android & iOS)
Verasl/BoatAttack
Demo Project using the Universal RP from Unity3D
iBicha/UnityYoutubePlayer
Play YouTube videos in Unity
prime31/SpriteLightKit
Blended lighting system for Unity that works with standard Sprites
Bunny83/Unity-Articles
Contains some of my general UnityAnswers posts
chrisloop/WetShadows
forcepusher/com.bananaparty.behaviortree
Unity package. Fully cross-platform Behavior Tree.
SH42913/pacmanecs
A simple example of PacMan-game using LeoECS
Brightori/ArcheroTest
Demo project with simple archytecture
siwalikm/Flash
A test service to mock slow server responses ⚡️⚡️⚡️
7Bpencil/ecslite-easyevents
Boilerplate-free syntax for full life cycle of events - entities with single component. Special support for singleton events.
DrunkenMonday/AnimationRecorder
GoodCatGames/SpaceInvadersEcs
Simple example of SpaceInvaders(Guns&Bullets variation) game using Entity-Component-System implementation by Leopotam. It's fine example how to use Leopotam ECS framework and how to use ECS-architecture in your game at all
pofulu/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
ArtemFesunenko/screenshooter
Small tool for taking screenshots.
GreatVV/TicToe
Tic Toe on LeoECS
ryan-ash/unity-template
basic unity project template
dubois/Unity3dAsyncAwaitUtil
A bunch of code to make using async-await easier in Unity3D