/orkid

Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)

Primary LanguageC++MIT LicenseMIT

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  • Ubuntu 22.04 CISTATUS
  • Ubuntu 20.04 CISTATUS

Description

Orkid is a C++23 flexible media presentation engine. By media, we mean games, realtime 2d/3d graphics, and/or audio. Orkid itself is licensed with the permissive MIT license, that said Orkid does have dependencies on other libraries which will have different licenses and it is left up to the user to remain compliant with them. Orkid, being fairly modular can be run with less dependencies and reduced functionality to simplify license creep.

History

Early Orkid was used for a a few games by Santa Cruz Games. It was used as both a game engine and tooling infrastructure.

Software Development Information

Installation via PyPi (in progress, not working yet...)

pip3 install orkid

How to build

How to run

GLSLFX shader format docs

EngineLibraryTopology

Doxygen - code documentation

Artist Information

Blender pipeline notes

Example Content (most of it old, updates coming soon.)

Particles

ProceduralTextures

TerrainGen

Other (video) examples of content:

PBR ShaderBalls

SceneGraph-Picking

Deferred-PBR-SpotLightProjectors-1

Deferred-PBR-PointLightProjectors-1

Deferred-PBR-PointLightProjectors-2

MoonDiver

Compositor

NodeCompositor

Particles-Vortex&TurbulenceNodes

Paritcles-SphereColliderNode

Particles-MultiSystem

Particles-ChainOfSystems

ParticlesAndCompositor

ProceduralTexture

Prodigy2-GameDemo

OrkidVR-POC

Singularity-NewAudioSynth

Singularity-ModulatorHUD