tweakoz/orkid

assetmgr: convert on load

Closed this issue · 2 comments

to improve workflow with content creation we can convert assets to engine format
upon loading. eg: allow the user to choose a png file in an asset chooser - and generate the dds file
on the fly. Store the dds file into the datablock cache so it is only done once. At some point we will
have a datablock cache manifest and a method for archiving datablock caches for deployment.

Allow for placement of the converter into the tool so one is not forced to include conversion code in a deployable project. After datablock cache archival is complete - deployed projects will not need the source assets.

working for textures.
meshes and animations still in progress

working for meshes
ddecea3
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028fc42