tweakoz/orkid

lev2gfx: Optimize Deferred Renderer

Closed this issue · 1 comments

target areas (based on a few nsight gfx profiler runs):

  1. gbuffer memory bandwidth
  2. texture fetch bandwidth

smallGbuffer branch merged and BC7 compression confirmed working in VR

primary commits:

(texture compression)
56ffc96
071f4af
7ca7e8f

(smallgbuffer)
31360a5
645d015
ccf271e