victorfisac/Physac
2D physics header-only library for videogames developed in C using raylib library.
CMIT
Issues
- 1
#include <pthread> is not working in vc++
#66 opened by jit-zs - 0
Perfectly elastic collisions
#63 opened by Quan1umMango - 0
isGrounded blinks on a ground
#61 opened by yrmbeauty - 1
- 3
High CPU usage
#54 opened by ethan-bmn - 2
Change return type of PhysicsLoop
#60 opened by EmperorPenguin18 - 0
- 0
Heap use after free in examples
#35 opened by raysan5 - 1
- 1
- 2
Unresolved external symbol for QueryPerformanceCounter in Visual Studio 2019
#50 opened by RafaelOliveira - 1
Knowing whether collisions have happened
#51 opened by ncot-tech - 1
What is the license type for Physac? *EOM*
#52 opened by aismann - 2
- 1
Typo in physac.h
#44 opened by iN1PE - 1
[Q] Any plans going 3d?
#46 opened by trsh - 1
No physics calculations in example programs
#43 opened by interkosmos - 2
No shared libs (dlls, dylib, so) built for Physac
#45 opened by Rabios - 0
Initialize frequency to a different value
#41 opened by filipencopav - 1
C99 compilation fails
#38 opened by filipencopav - 2
Where is PhysicsBody defined?
#40 opened by filipencopav - 0
- 6
How to detect collisions
#31 opened by jubalh - 2
Physac naming and icon
#33 opened by raysan5 - 2
cpu usage 100%
#29 opened by dzanis - 1
Create releases
#30 opened by jubalh - 1
Examples require external libraries
#15 opened by raysan5 - 3
Add examples pack
#8 opened by victorfisac - 1
- 1
Position correction doesn't work as expected in Circle vs Polygon collision
#5 opened by victorfisac - 1
Make Physac independent
#7 opened by victorfisac