wangchi87's Stars
labuladong/fucking-algorithm
刷算法全靠套路,认准 labuladong 就够了!English version supported! Crack LeetCode, not only how, but also why.
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
OBKoro1/koro1FileHeader
VSCode插件:自动生成,自动更新VSCode文件头部注释, 自动生成函数注释并支持提取函数参数,支持所有主流语言,文档齐全,使用简单,配置灵活方便,持续维护多年。
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
dreamworksanimation/openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
Overv/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
mitsuba-renderer/mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
erichlof/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
BachiLi/redner
Differentiable rendering without approximation.
GPUOpen-Tools/compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
mitsuba-renderer/enoki
Enoki: structured vectorization and differentiation on modern processor architectures
NVIDIAGameWorks/RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
realitix/vulkan
The ultimate Python binding for Vulkan API
NVIDIA/MDL-SDK
NVIDIA Material Definition Language SDK
DQLin/ReSTIR_PT
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
selfshadow/ltc_code
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
NVIDIAGameWorks/RTXDI
NVIDIA/OptiX_Apps
Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK
Tom94/practical-path-guiding
Code of "Practical Path Guiding for Efficient Light-Transport Simulation"
cessen/psychopath
A slightly psychotic path tracer.
BinomialLLC/bc7e
Binomial's fast high quality full-featured SIMD BC7 encoder.
PetrVevoda/smallupbp
septag/dds-ktx
Single header "no-allocation" KTX/DDS file reader
FaithZL/Paladin
TheSmokeyGuys/Volume-ReSTIR-Vulkan
Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.
FaithZL/Vision
Vision is a GPU physically based renderer
NVIDIAGameWorks/heightmap_rtx
cgaueb/tgmm_sky_sampling
Sampling Clear Sky Models using Truncated Gaussian Mixtures