Pinned Repositories
BGI-Graphics-Project
Basic Computer Graphics Project using the Borland Graphics Interface
C
coding-interview-university
A complete computer science study plan to become a software engineer.
Computer-Graphics-Using-BGI
Basic Computer Graphics Lab
CPP
HITK-GAN-Project
Minor Project on GANs at the Heritage Institute of Technology, Kolkata
imgrt
A simple ray tracer written in C++
Intro-to-ML
Introduction to Machine Learning
NumericalAnalysis
Java Math Package for Numerical Analysis Functions
smallpt
smallpt Monte Carlo Path Tracer
wedusk101's Repositories
wedusk101/BGI-Graphics-Project
Basic Computer Graphics Project using the Borland Graphics Interface
wedusk101/C
wedusk101/Computer-Graphics-Using-BGI
Basic Computer Graphics Lab
wedusk101/CPP
wedusk101/imgrt
A simple ray tracer written in C++
wedusk101/bvh
A modern C++ BVH construction and traversal library
wedusk101/bvh_article
Code accompanying the blog post on bvh construction.
wedusk101/ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
wedusk101/copy-dialog-lunar-lander
Play lunar lander in you windows file copy dialog
wedusk101/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
wedusk101/fluctus
An interactive OpenCL wavefront path tracer
wedusk101/GLSL-PathTracer
A GLSL Path Tracer
wedusk101/GPU-Raytracer
GPU Raytracer from scratch in C++/CUDA
wedusk101/GpuRamDrive
RamDrive that is backed by GPU Memory
wedusk101/gpurt
GPU Ray Tracing Library
wedusk101/highway
Performance-portable, length-agnostic SIMD with runtime dispatch
wedusk101/jxrlib
jxrlib is JPEG XR Image Codec reference implementation library released by Microsoft under BSD-2-Clause License. This repo is a clone of jxrlib as released by Microsoft from it's original Codeplex location https://jxrlib.codeplex.com. The only changes comprise addition of LICENSE and README.md in repo root.
wedusk101/kajiya
💡 Experimental real-time global illumination renderer 🦀
wedusk101/lighthouse2
Lighthouse 2 framework for real-time ray tracing
wedusk101/Mini-Pi
A miniature program that can compute Pi to millions of digits.
wedusk101/MockDLLApp
A mock dll project and a client
wedusk101/OcclusionCulling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
wedusk101/openmoonray
Advanced production renderer from DreamWorks Animation
wedusk101/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
wedusk101/pdqsort
Pattern-defeating quicksort.
wedusk101/QuantLib
The QuantLib C++ library
wedusk101/RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
wedusk101/Vulkan
Examples and demos for the new Vulkan API
wedusk101/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
wedusk101/VulkanTutorial
Tutorial for the Vulkan graphics and compute API