Pinned Repositories
BGI-Graphics-Project
Basic Computer Graphics Project using the Borland Graphics Interface
C
coding-interview-university
A complete computer science study plan to become a software engineer.
Computer-Graphics-Using-BGI
Basic Computer Graphics Lab
CPP
HITK-GAN-Project
Minor Project on GANs at the Heritage Institute of Technology, Kolkata
imgrt
A simple ray tracer written in C++
Intro-to-ML
Introduction to Machine Learning
NumericalAnalysis
Java Math Package for Numerical Analysis Functions
smallpt
smallpt Monte Carlo Path Tracer
wedusk101's Repositories
wedusk101/NumericalAnalysis
Java Math Package for Numerical Analysis Functions
wedusk101/Intro-to-ML
Introduction to Machine Learning
wedusk101/mnist-gan
A Generative Adversarial Network (GAN) for generating mnist digits
wedusk101/brdf
BRDF Explorer
wedusk101/Catch_Test_Framework
Testing and TDD with Catch2
wedusk101/CTPL
Modern and efficient C++ Thread Pool Library
wedusk101/CUDA-Path-Tracer
CUDA implementation of a Path Tracer with different surface types, Anti Aliasing, Bonne Projection Bokeh Mapping, Motion Blur, Depth of Field, Stream Compaction, Contiguous Material Memory, and First Bounce Caching
wedusk101/design-patterns-cpp
C++ Design Patterns
wedusk101/fast-cpp-csv-parser
fast-cpp-csv-parser
wedusk101/Github-Documentation-With-Doxygen
wedusk101/hackathon-programmers-day-2019
A programming challenge where we try to build something fun and interesting in less than 256 lines of code within 24 hours
wedusk101/IntelOIDenoiser
A simple implementation of Intels Open Image denoiser -> https://github.com/OpenImageDenoise/oidn
wedusk101/IntroToDXR
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
wedusk101/libYafaRay
YafaRay a free open source raytracer - Free rays for the masses!
wedusk101/Linux-G15-Daemon-Logitech-G110-
G15 Daemon + G15 Macro + Led Control for G110 and other Logitech keyboard on Linux
wedusk101/OpenRT
Open Ray-Tracing Library
wedusk101/OptiX_Apps
Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK
wedusk101/ospray
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
wedusk101/pbrt-parser
A simple parser for the PBRT file format
wedusk101/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
wedusk101/promod4
Promod, a Competition Mod for Call of Duty 4: Modern Warfare
wedusk101/pyoctree
Octree structure containing a 3D triangular mesh model
wedusk101/QtApp
Pet Project Using the Qt Framework
wedusk101/Selas
Offline renderer used for my blog posts
wedusk101/SkyModels
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
wedusk101/SORT
Simple Open-source Ray Tracer
wedusk101/stb
stb single-file public domain libraries for C/C++
wedusk101/sun-sky
Various sun/sky models, convolution of theta/gamma-parameterised models
wedusk101/ToyRenderer
my toy renderer used for learning
wedusk101/xray-16
Improved version of the X-Ray Engine – game engine used in world famous S.T.A.L.K.E.R. game series by GSC Game World.