wedusk101's Stars
microsoft/MS-DOS
The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
Tencent/ncnn
ncnn is a high-performance neural network inference framework optimized for the mobile platform
gunnarmorling/1brc
1️⃣🐝🏎️ The One Billion Row Challenge -- A fun exploration of how quickly 1B rows from a text file can be aggregated with Java
Neargye/magic_enum
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
lorin/resilience-engineering
Resilience engineering papers
greg7mdp/parallel-hashmap
A family of header-only, very fast and memory-friendly hashmap and btree containers.
GaijinEntertainment/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
AdaptiveCpp/AdaptiveCpp
Implementation of SYCL and C++ standard parallelism for CPUs and GPUs from all vendors: The independent, community-driven compiler for C++-based heterogeneous programming models. Lets applications adapt themselves to all the hardware in the system - even at runtime!
madmann91/bvh
A modern C++ BVH construction and traversal library
cmuratori/computer_enhance
Source code for the https://computerenhance.com programming series
Dante-Leoncini/Blendersito
Una version de Blender creada desde cero para Symbian
maxbbraun/llama4micro
A "large" language model running on a microcontroller
AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
jrprice/Oclgrind
An OpenCL device simulator and debugger
ESCOMP/CESM
The Community Earth System Model
simdjson/simdjson-java
A Java version of simdjson, a high-performance JSON parser utilizing SIMD instructions
alipbcs/ZetaRay
Real-time Direct3D 12 path tracer
rabauke/mpl
A C++17 message passing library based on MPI
wkjarosz/SamplinSafari
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
b0nes164/GPUSorting
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
damageboy/VxSort
Make QuickSort Quick Again in C#
mollnn/spoly
Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"
BachiLi/lajolla_public
UCSD CSE 272 renderer
GPUOpen-Drivers/gpurt
GPU Ray Tracing Library
kfrlib/fft
FFT (Fast Fourier Transform): SSE, AVX, AVX2
enmasse/jpeg_read
Small jpeg decoder written in Python with focus on readability.
knarkowicz/FurnaceTest
White furnace test implementation for GGX/Smith
melowntech/half
Half precision floating point C++ library (imported from sourceforge upstream).
damageboy/vxsort-cpp
My very own vxsort re-implemented with "modern" C++ by a complete idiot (in C++)