Pinned Repositories
BGI-Graphics-Project
Basic Computer Graphics Project using the Borland Graphics Interface
C
coding-interview-university
A complete computer science study plan to become a software engineer.
Computer-Graphics-Using-BGI
Basic Computer Graphics Lab
CPP
HITK-GAN-Project
Minor Project on GANs at the Heritage Institute of Technology, Kolkata
imgrt
A simple ray tracer written in C++
Intro-to-ML
Introduction to Machine Learning
NumericalAnalysis
Java Math Package for Numerical Analysis Functions
smallpt
smallpt Monte Carlo Path Tracer
wedusk101's Repositories
wedusk101/ClothSimulation
Basic cloth simulation using Verlet integration
wedusk101/HITK-GAN-Project
Minor Project on GANs at the Heritage Institute of Technology, Kolkata
wedusk101/Arduino
wedusk101/Awesome-Linux-Software
A list of awesome applications, software, tools and other materials for Linux distros.
wedusk101/Bash
wedusk101/CoD4x_Server
Extended Call of Duty 4 server
wedusk101/Compute-Shaders-Fluid-Dynamic-
Fluid Simulation Implementation in Compute Shaders using Unity3D
wedusk101/coreBlackbird
Blender Foundation Cycles Fork
wedusk101/embree
Embree ray tracing kernels repository.
wedusk101/FeatureDetector
What features does your CPU and OS support?
wedusk101/GPGOAP
General Purpose Goal Oriented Action Planning
wedusk101/GraphicsGems
Code for the "Graphics Gems" book series
wedusk101/hdBlackbird
Blackbird Hydra Delegate
wedusk101/interactive_latencies
Jeff Dean's latency numbers plotted over time
wedusk101/Java
wedusk101/librealsense
Intel® RealSense™ SDK
wedusk101/manta-ray
An open source physically based renderer.
wedusk101/mvt
MVT is a forensic tool to look for signs of infection in smartphone devices
wedusk101/oof
Convenient, high-performance RGB color and position control for console output
wedusk101/oss.FCL.sf.os.kernelhwsrv
Symbian OS Kernel
wedusk101/PBRVulkan
Vulkan Real-time Path Tracer Engine
wedusk101/Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
wedusk101/Ray
wedusk101/Rust-CUDA
Ecosystem of libraries and tools for writing and executing extremely fast GPU code fully in Rust.
wedusk101/SeExpr
SeExpr is an embeddable, arithmetic expression language that enables flexible artistic control and customization in creating computer graphics images. Example uses include procedural geometry synthesis, image synthesis, simulation control, crowd animation, and geometry deformation. Our library is licensed under the Apache License, Version 2.0.
wedusk101/sig
Fork of the UC Merced project from https://bitbucket.org/mkallmann/sig/src/master/
wedusk101/simdjson
Parsing gigabytes of JSON per second
wedusk101/TaskManagerBitmap
Displays a bitmap on Task Manager's CPU activity view. For systems with > 64 CPUs.
wedusk101/TI-84-CE-Raytracing
A ray tracing engine for the Ti84 CE written in C++ and ez80 assembly.
wedusk101/Time-Appliance-Project
Develop an end-to-end hypothetical reference model, network architectures, performance objectives and the methods to distribute, operate, monitor time synchronization within data center and much more...