Pinned Repositories
AssetsReporter
[Unity] Report System for Asset Import Settings
CustomScriptRenderPipelineTest
NetcodeForGameObjects_UnitychanSample
MLAPIのユニティちゃんサンプルです
ProfilerModuleForShaderCompile
ScreenshotToUnityProfiler
StringBuilderTemporary
C# string operation utility
StrippingByVariantCollection
toio_and_bm_project
toioとボトルマンを使う感じの遊びプロジェクト
UnityProfilerIntervalSave
Unity5.6からProfilerのログを保存するツール
UnityShaderVariantLoggerForEditor
UnityEditor上でShaderVariantのログを記録します
wotakuro's Repositories
wotakuro/UnityDependenceCheck
wotakuro/PrebakeSystem
wotakuro/UnityInitializeTimeChecker
Unityアプリで起動時間を測るためのプログラムです
wotakuro/SaveDataManagerForUnityEditor
UnityEditor上でセーブデータを扱うために作りました。
wotakuro/UnityiOSTraceStack
iOSでStack確認を行うプロジェクト
wotakuro/StringBuilderTemporary
C# string operation utility
wotakuro/UnityBulkConverter
[Unity]library and samples for converting each assets
wotakuro/RegisterBatching
[Unity]StaticBatchingに限りなく近い形の事前登録式のMeshばっちんぐ
wotakuro/ComponentCounter
[Unity]Debug Utility.Counting Components
wotakuro/UnityWebGLJapaneseInput
wotakuro/PlatformTextureSetting
[Unity]You can set platform texture settings by file path rule base.
wotakuro/moverrio_unity
[Unity]Moverio周りを扱う関係のモノをアップします