xiaohunqupo's Stars
LadybirdBrowser/ladybird
Truly independent web browser
glfw/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
terkelg/awesome-creative-coding
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
google/tcmalloc
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Gforcex/OpenGraphic
Graphic Engine & Game Engine lists
microsoft/azure-pipelines-agent
Azure Pipelines Agent 🚀
efficient/libcuckoo
A high-performance, concurrent hash table
google/highwayhash
Fast strong hash functions: SipHash/HighwayHash
Open-Cascade-SAS/OCCT
Open CASCADE Technology (OCCT) is an open-source software development platform for 3D CAD, CAM, CAE.
kanition/pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
ebruneton/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
sgorsten/linalg
linalg.h is a single header, public domain, short vector math library for C++
TartanLlama/optional
C++11/14/17 std::optional with functional-style extensions and reference support
hhoppe/Mesh-processing-library
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
ivanfratric/polypartition
Tiny Polygon Partitioning and Triangulation Library
Devsh-Graphics-Programming/Nabla
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
utsaslab/pebblesdb
The PebblesDB write-optimized key-value store (SOSP 17)
LuisaGroup/LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
m-schuetz/SimLOD
jhasse/poly2tri
2D constrained Delaunay triangulation library
NVIDIAGameWorks/Blast
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
rohan-sawhney/fcpw
fast distance and ray intersection queries
antopilo/Nuake
Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom
alipbcs/ZetaRay
Real-time Direct3D 12 path tracer
apistol78/traktor
Traktor Game Engine
MorcilloSanz/RendererGL
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
wildmeshing/wildmeshing-toolkit
Toolkit for Meshing in the Wild
azer89/HelloVulkan
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
SirBob01/Dynamo-Engine
A C++ game engine powered by Vulkan