xiyuhao's Stars
jackfrued/Python-100-Days
Python - 100天从新手到大师
TrinityCore/TrinityCore
TrinityCore Open Source MMO Framework (master = 11.0.7.58238, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.1.57916)
shader-slang/slang
Making it easier to work with shaders
xavier150/Blender-For-UnrealEngine-Addons
I have created this addons for export asset from Blender to Unreal Engine 4
TriAxis-Games/RealtimeMeshComponent
Unreal Engine 5 plugin component for rendering runtime generated content.
hecomi/UnityFurURP
Fur shader implementation for URP
Sixze/ALS-Refactored
Completely reworked and improved C++ version of Advanced Locomotion System V4.
chengkehan/GPUSkinning
AcademySoftwareFoundation/rez
An integrated package configuration, build and deployment system for software
RazTools/Studio
Modded AssetStudio with new features
Delt06/toon-rp
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
danbaidong1111/DanbaidongRP
ToonRenderPipeline Unity6 RayTracing
0xafbf/blender-datasmith-export
Blender addon to export UE4 Datasmith format
Voidware-Prohibited/ALSXT
Advanced Locomotion System Refactored with expanded Character States, Improved Foot Print system, Sliding, Vaulting and Wallrunning(XT)
oculus-samples/Unreal-HandGameplay
Oculus showcase of hand tracking based interactions in Unreal.
Ekey/REE.PAK.Tool
Tools for extract and repack PAK archives from games based on RE ENGINE
Sygil-Dev/whoosh-reloaded
Whoosh is a fast, featureful full-text indexing and searching library implemented in pure Python.
DarkStarSword/3d-fixes
Stereoscopic 3D fixes using Helix mod & 3DMigoto
m4urlclo0/AnimeGame-Assets
Anime Game Assets
Grimrukh/soulstruct-blender
Blender plugins for FromSoft games, via `soulstruct`.
yretenai/Cethleann
KTGL (Soft Engine) data exploration and research
asaia/Softbody_Physics_UE5
Implementation of the "A Constraint-based Formulation of Stable Neo-Hookean Materials" paper in UE5
Pear0533/FLVER_Editor
FLVER Editor 2.0 is a complete re-imagination of the original FLVER Editor model editing tool, designed to modify the FLVER model file format for the mainline FromSoftware series of games.
BFU-Graphics/PositionBasedDynamics
Develop " Position Based Dynamics " based projects from scratch, include rigid body, deformables(cloth & soft body) and fluid(PBF).
yamahigashi/MayaMeshRetarget
a tool for retargeting mesh deformation using Radial Basis Functions (RBF) and skin weight-based clustering. It is primarily designed for use in Autodesk Maya, and uses both Maya's OpenMaya API and SciPy for efficient mesh manipulation.
chris-lesage/rigmarole-tools
A set of character rigging tools
Feuleur/blender-dd2-tools-suite
Blender addon that provides a suite of importers and exporters for Dragon's Dogma 2 files.
mackst/unreal_plugin_demo
非常简单的unreal插件
tryptech/io_scene_numdlb
Super Smash Bros. Ultimate model and animation importers for Blender. May work for other games using the same format.
sketchpunklabs/kaykit_char