xlzytf's Stars
vuejs/vue
This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
microsoft/terminal
The new Windows Terminal and the original Windows console host, all in the same place!
Tencent/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
AirtestProject/Airtest
UI Automation Framework for Games and Apps
Unity-Technologies/FPSSample
A first person multiplayer shooter example project in Unity
DeepLabCut/DeepLabCut
Official implementation of DeepLabCut: Markerless pose estimation of user-defined features with deep learning for all animals incl. humans
dbrizov/NaughtyAttributes
Attribute Extensions for Unity
Unity-Technologies/PostProcessing
Post Processing Stack
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Tayx94/graphy
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
ray-cast/ray-mmd
🎨 The project is designed to create a physically-based rendering at mikumikudance.
Unity-Technologies/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
chengkehan/GPUSkinning
vimfung/LuaScriptCore
一款简单易用的多平台Lua桥接器,目前支持在iOS、Mac OS X、Android以及Unity3D中使用,让原生环境与Lua无障碍沟通。
jollen/nodejs-fullstack-book
Node.js Fullstack《從零到一的進擊》:初學者寫給初學者的全端軟體教材 by Jollen
chexiongsheng/XUUI
xLua的mvvm框架,支持ugui,ngui,fairyGUI。。。
pointcache/JECSu
Just another ecs for unity
zhaoqingqing/blog_samplecode
my blog code snippet(代码片段)