xubury's Stars
huihut/interview
📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, including language, program library, data structure, algorithm, system, network, link loading library, interview experience, recruitment, recommendation, etc.
gabime/spdlog
Fast C++ logging library.
AnthonyCalandra/modern-cpp-features
A cheatsheet of modern C++ language and library features.
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Chuyu-Team/Dism-Multi-language
Dism++ Multi-language Support & BUG Report
phil-opp/blog_os
Writing an OS in Rust
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
iamcco/markdown-preview.nvim
markdown preview plugin for (neo)vim
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
guofei9987/scikit-opt
Genetic Algorithm, Particle Swarm Optimization, Simulated Annealing, Ant Colony Optimization Algorithm,Immune Algorithm, Artificial Fish Swarm Algorithm, Differential Evolution and TSP(Traveling salesman)
CedricGuillemet/ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
p-ranav/indicators
Activity Indicators for Modern C++
ivmai/bdwgc
The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (bdwgc, also known as bdw-gc, boehm-gc, libgc)
google/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
stevearc/dressing.nvim
Neovim plugin to improve the default vim.ui interfaces
wr00t/GitCracken
Crack GitKraken
Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
ethan-li-coding/PatchMatchStereo
PatchMatchStereo,倾斜窗口经典,效果极佳,OpenMVS&Colmap稠密匹配算法。完整实现,代码规范,注释清晰,博客教学,欢迎star!
icculus/physfs
A portable, flexible file i/o abstraction.
Unity-Technologies/ui-toolkit-manual-code-examples
Unity UI Toolkit documentation code examples
jtilly/inih
This is a header only C++ version of inih.
lohedges/aabbcc
Dynamic AABB trees in C++ with support for periodic systems.
IainWinter/IwEngine
This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems of Unity / game engines in general worked.
shff/opengl_sky
Pure-shader sky and cloud rendering in OpenGL
PreyK/Unreal-Minimum-Viable-Flecs
Minimum viable Flecs entity component system implementation in Unreal Engine.
skaarj1989/FrameGraph
Renderer agnostic frame graph library
DeveloperPaul123/eventbus
A simple, header only event bus library written in modern C++17.
m-byte918/QuadTree-Cpp
Simple QuadTree written in C++ with SFML demo
hjcminus/GeoMipMapping
GeoMipMapping Terrain LOD
CheezBoiger/Recluse-Game
Recluse Game Source Code - Engine Example with Vulkan, Bullet, FMOD, and Animation