yCatDev's Stars
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
terrastruct/d2
D2 is a modern diagram scripting language that turns text to diagrams.
Immediate-Mode-UI/Nuklear
A single-header ANSI C immediate mode cross-platform GUI library
ExtendRealityLtd/VRTK
An example of how to use the Tilia packages to create great content with VRTK v4.
FreyaHolmer/Mathfs
Expanded Math Functionality for Unity
handzlikchris/FastScriptReload
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Unity-Technologies/com.unity.perception
Perception toolkit for sim2real training and validation in Unity
FernRP/FernRPExample
This project is the implementation of FernRP Package, Include NPR/PBR.
Delt06/toon-rp
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
SarahWeiii/CoACD
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
realgamessoftware/dear-imgui-unity
Unity package for Dear ImGui
psydack/uimgui
UImGui (Unity ImGui) is an UPM package for the immediate mode GUI library using ImGui.NET. This project is based on RG.ImGui project.
fuqunaga/RapidGUI
Unity OnGUI(IMGUI) extensions for Rapid prototyping/development
TheAllenChou/unity-cj-lib
Utility library for Unity
hecomi/UnityScreenSpaceBoolean
Screen Space Boolean Implementation for Unity.
keijiro/CrossFadingLod
(Unity) Cross-fading LOD shader example
xxDark/SSVM
Java VM running on a JVM
westhillapps/Custom-Primitive-Colliders
Custom primitive colliders for Unity.
FernRP/FernRP
FernRP is a pipeline extension based on URP that implements more rendering effects
AJTech2002/Smoothed-Particle-Hydrodynamics
Gornhoth/Unity-Smoothed-Particle-Hydrodynamics
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
wbttt/Volumetric-clouds-in-Unity
xxDark/asm-inline
Inline bytecode in Java
sarkahn/pathfinding
A simple generic solution for pathfinding in Unity that works with jobs and burst.
blightue/UIEEx
UIEEx(UIElement Extension) is an extension library of Unity UI Elements package. UIEEx improve the workflow of creating editor & runtime UI by UI Elements.
sgothel/oculusvr-sdk
OculusVR SDK Source Code (Linux, Windows and MacOS)
parkeston/marching-cubes-mesh-slicing
Freeform mesh slicing test-ground project using marching cubes and much more.
fvcaputo/sandparticle
Simulating Sand Using Particle Systems.
FernRP/FernSDGraph
Stable Diffusion Graph Tool in Unity
joanllobera/KNN
Fast K-Nearest Neighbour Library for Unity DOTS