yeongasm's Stars
donnemartin/system-design-primer
Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.
fmtlib/fmt
A modern formatting library
fullcalendar/fullcalendar
Full-sized drag & drop event calendar in JavaScript
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Tencent/rapidjson
A fast JSON parser/generator for C++ with both SAX/DOM style API
smartcontractkit/full-blockchain-solidity-course-py
Ultimate Solidity, Blockchain, and Smart Contract - Beginner to Expert Full Course | Python Edition
microsoft/mimalloc
mimalloc is a compact general purpose allocator with excellent performance.
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
google/draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
hsutter/cppfront
A personal experimental C++ Syntax 2 -> Syntax 1 compiler
leethomason/tinyxml2
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Chlumsky/msdfgen
Multi-channel signed distance field generator
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
nas5w/interview-guide
An opinionated, actionable guide for software engineering interviews.
KhronosGroup/glTF-Sample-Models
glTF Sample Models
RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus
Change C++ code at runtime
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
andrewrk/libsoundio
C library for cross-platform real-time audio input and output
Themaister/Granite
My personal Vulkan renderer
cmuratori/refterm
Reference monospace terminal renderer
BobbyAnguelov/Esoterica
Esoterica Engine
MethanePowered/MethaneKit
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
VSES/SourceEngine2007
Description
seanbaxter/shaders
Circle C++ shaders
martty/vuk
vuk - A rendergraph-based abstraction for Vulkan
pablode/gatling
Hydra-enabled GPU path tracer that supports MaterialX and MDL
otaku690/SparseVoxelOctree
Sparse Voxel Octree Implementation - Upenn CIS-565 final project
hmazhar/moderngl_camera
A quaternion based camera for modern OpenGL