zhj296409022's Stars
jgbit/vuda
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
caiyuanhao1998/HDR-GS
"HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting" (NeurIPS 2024)
LetianHuang/op43dgs
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
humansensinglab/taming-3dgs
ZiyangYan/3DSceneEditor
shg8/3DGS.cpp
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports โ Windows, Linux, macOS, iOS, and visionOS
MouseChannel/MCGS
๐ญ๐ญ๐ญ Gaussian splatting render by Vulkan-ComputerShader, supports running in any environment(AMD,Mac,Android...)
Stable-X/GeoMaster
GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling
ChenHoy/DROID-Splat
End-to-End SLAM with camera calibration, monocular prior integration and dense Rendering
cuiziteng/Illumination-Adaptive-Transformer
๐ [BMVC 2022] You Only Need 90K Parameters to Adapt Light: A Light Weight Transformer for Image Enhancement and Exposure Correction. SOTA for low light enhancement, 0.004 seconds try this for pre-processing.
mahmoudnafifi/Exposure_Correction
Project page of the paper "Learning Multi-Scale Photo Exposure Correction" (CVPR 2021).
lilygoli/SpotLessSplats
Code for SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting built on gsplat codebase.
wen-yuan-zhang/GS-Pull
[NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set
miaoyin390/GaussianSpa
The official implementation for https://gaussianspa.github.io/
ninjamode/Unity-VR-Gaussian-Splatting
VR-capable version of Gaussian Splatting for Unity
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
xiaobiaodu/MVGS
MVGS: Multi-View Regulated Gaussian Splatting for Novel View Synthesis
cvg/NoPoSplat
No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images
ZhengPeng7/BiRefNet
[CAAI AIR'24] Bilateral Reference for High-Resolution Dichotomous Image Segmentation
ai4ce/FusionSense
Integrates the vision, touch, and common-sense information of foundational models, customized to the agent's perceptual needs.
sair-lab/AirSLAM
๐ AirVO upgrades to AirSLAM ๐
xiliu8006/3DGS-Enhancer
INVOKERer/AdaRevD
SpectacularAI/3dgs-deblur
[ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
hugoycj/2d-gaussian-splatting-great-again
Make 2DGS Great Again!
Stable-X/StableNormal
[SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
princeton-vl/DPVO
Deep Patch Visual Odometry/SLAM
google-research/Splat-SLAM
Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians
DaoCloud/public-image-mirror
ๅพๅค้ๅ้ฝๅจๅฝๅคใๆฏๅฆ gcr ใๅฝๅ ไธ่ฝฝๅพๆ ข๏ผ้่ฆๅ ้ใ่ดๅไบๆไพ่ฟๆฅๅ จไธ็็็จณๅฎๅฏ้ ๅฎๅ จ็ๅฎนๅจ้ๅๆๅกใ
Junyi42/monst3r
Official Implementation of paper "MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion"