zho7611's Stars
EbookFoundation/free-programming-books
:books: Freely available programming books
slatedocs/slate
Beautiful static documentation for your API
google/flatbuffers
FlatBuffers: Memory Efficient Serialization Library
ssloy/tinyrenderer
A brief computer graphics / rendering course
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Celtoys/Remotery
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
ValveSoftware/ToGL
Direct3D to OpenGL abstraction layer
mlabbe/nativefiledialog
A tiny, neat C library that portably invokes native file open and save dialogs.
tunabrain/tungsten
High performance physically based renderer in C++11
SiliconStudio/xenko
Old repo for Xenko Game Engine. Please use https://github.com/xenko3d/xenko instead.
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
duydao/Text-Pastry
Extend the power of multiple selections in Sublime Text. Modify selections, insert numeric sequences, incremental numbers, generate uuids, date ranges, insert continuously from a word list and more.
microsoft/DirectXMesh
DirectXMesh geometry processing library
moonlight-stream/moonlight-pc
Java GameStream client for PC (Discontinued in favor of Moonlight Qt)
microsoft/Mesh-processing-library
C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998
James-Jones/HLSLCrossCompiler
GameTechDev/asteroids_d3d12
Intel Asteroids DirectX 12 Sample
zho7611/dg
DalgiEngine - Sweet 3D Game Engine