1452712's Stars
microsoft/api-guidelines
Microsoft REST API Guidelines
OpenAPITools/openapi-generator
OpenAPI Generator allows generation of API client libraries (SDK generation), server stubs, documentation and configuration automatically given an OpenAPI Spec (v2, v3)
ImageMagick/ImageMagick
🧙♂️ ImageMagick 7
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
microsoft/windows-rs
Rust for Windows
KDE/krita
Krita is a free and open source cross-platform application that offers an end-to-end solution for creating digital art files from scratch built on the KDE and Qt frameworks.
floooh/sokol
minimal cross-platform standalone C headers
phoboslab/qoi
The “Quite OK Image Format” for fast, lossless image compression
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
CGAL/cgal
The public CGAL repository, see the README below
cnr-isti-vclab/meshlab
The open source mesh processing system
TTimo/doom3.gpl
Doom 3 GPL source release
NVIDIA/warp
A Python framework for high performance GPU simulation and graphics
NVlabs/imaginaire
NVIDIA's Deep Imagination Team's PyTorch Library
dendibakh/perf-ninja
This is an online course where you can learn and master the skill of low-level performance analysis and tuning.
aappleby/smhasher
Automatically exported from code.google.com/p/smhasher
dendibakh/perf-book
The book "Performance Analysis and Tuning on Modern CPU"
cmu-db/peloton
The Self-Driving Database Management System
tunabrain/tungsten
High performance physically based renderer in C++11
eggert/tz
Time zone database and code
pnggroup/libpng
LIBPNG: Portable Network Graphics support, official libpng repository
icosa-foundation/open-brush
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
NVIDIA-AI-IOT/CUDA-PointPillars
A project demonstrating how to use CUDA-PointPillars to deal with cloud points data from lidar.
NVIDIAGameWorks/Streamline
Streamline Integration Framework
erich666/Mineways
Exports models from Minecraft for 3D printing or rendering
nvpro-samples/gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
NVIDIAGameWorks/Flow
Flow is a sparse grid-based fluid simulation library for real-time applications.
tonarino/shadergarden
Create evolving artistic images with hot-code-reloaded Lisp and GLSL.
ipc-sim/IDP
Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)
TACC/Galaxy
Galaxy is an asynchronous parallel visualization ray tracer for performant rendering in distributed computing environments. Galaxy builds upon Intel OSPRay and Intel Embree, including ray queueing and sending logic inspired by TACC GraviT.