42yeah's Stars
pmndrs/react-three-fiber
🇨🇭 A React renderer for Three.js
CodeEditApp/CodeEdit
CodeEdit App for macOS – Elevate your code editing experience. Open source, free forever.
NVlabs/instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
google/brotli
Brotli compression format
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
hluk/CopyQ
Clipboard manager with advanced features
nesbox/TIC-80
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
LuaJIT/LuaJIT
Mirror of the LuaJIT git repository
OGRECave/ogre
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Overv/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
mbasso/asm-dom
A minimal WebAssembly virtual DOM to build C++ SPA (Single page applications)
alibaba/GCanvas
A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎) https://alibaba.github.io/GCanvas
shader-slang/slang
Making it easier to work with shaders
YuliangXiu/ICON
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
Kode/Kha
Ultra-portable, high performance, open source multimedia framework.
pharo-project/pharo
Pharo is a dynamic reflective pure object-oriented language supporting live programming inspired by Smalltalk.
acgessler/open3mod
Open 3D Model Viewer - A quick and powerful 3D model viewer
THU-LYJ-Lab/T3Bench
T3Bench: Benchmarking Current Progress in Text-to-3D Generation
lighttransport/nanort
NanoRT, single header only modern ray tracing kernel.
JiayinCao/SORT
Simple Open-source Ray Tracer
graphdeco-inria/diff-gaussian-rasterization
huangPengL/ChatGPT-Java-FunAi
ChatGPT Java 基于SpringBoot的后端开源web学习项目,FunAi。支持OpenAI官方所有接口。无限轮聊天 + 带上下文逻辑 + 流式输出 / 普通输出。PDF解析 + Embedding API+ 递归分词文段抽取 + 文本向量化 + 向量语义匹配 + 召回知识库相似文本匹配。接入文生图模型MidJourney / Stable Diffusion Model。智能客服/企业级知识库。APIKey额度精准查询 + 失效检测。AI游戏 + 专属于AI的社交平台
KDE/kate
Modern text editor built on the KDE Frameworks and Qt
m-schuetz/compute_rasterizer
Rendering Point Clouds with Compute Shaders
linusmossberg/monte-carlo-ray-tracer
Physically based renderer with Path Tracing and Photon Mapping.
wetadigital/physlight
xucao-42/bilateral_normal_integration
Official implementation of "Bilateral Normal Integration" (BiNI), ECCV 2022.
GPUOpen-LibrariesAndSDKs/brotli_g_sdk
Brotli-G SDK provides an improved lossless compression ratio with GPU decompression support than the standard Brotli compression algorithm maintained by the IETF (also known as RFC7932)
badlogic/r96
Repository for the blog post series "Rendering like it's 1996"
NVIDIAGameWorks/Displacement-MicroMap-Toolkit