AdamFrisby
Virtual world programmer. I post snippets of things I've worked on here now and then.
Sine Wave EntertainmentSydney, Australia
AdamFrisby's Stars
App-vNext/Polly
Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
IdentityServer/IdentityServer4
OpenID Connect and OAuth 2.0 Framework for ASP.NET Core
dotnetcore/CAP
Distributed transaction solution in micro-service base on eventually consistency, also an eventbus with Outbox pattern
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
ChilliCream/graphql-platform
Welcome to the home of the Hot Chocolate GraphQL server for .NET, the Strawberry Shake GraphQL client for .NET and Banana Cake Pop the awesome Monaco based GraphQL IDE.
AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
cinight/MinimalCompute
LogicalError/realtime-CSG-for-unity
Realtime-CSG, CSG level editor for Unity
sh-akira/VirtualMotionCapture
VRゲーム中にモデルをコントロール
V-Sekai/unidot_importer
Import .unitypackage and other assets designed for Unity Engine as a GDScript addon for vanilla Godot 4.x
Unity-Technologies/usd-unity-sdk
Integration of Pixar's Universal Scene Description into Unity. UPDATE: This package has been superseded by our new bundle of USD packages. Please see README & link below for further details.
emrecancubukcu/Terrain-Decorator
lightweight terrain tool for unity3d
web-push-libs/web-push-csharp
Web Push library for C#
eliemichel/BMeshUnity
A Unity package to make runtime procedural mesh generation more flexible.
NsfwSpy/NsfwSpy.NET
A .NET image and video classifier used to identify explicit/pornographic content written in C#.
Fewes/BakerBoy
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
Abc-Arbitrage/Zebus
A lightweight Peer to Peer Service Bus
SimonCropp/NaughtyStrings
Provides a strong typed .NET API for the Big List of Naughty Strings https://github.com/minimaxir/big-list-of-naughty-strings
czq142857/NDC
PyTorch implementation of Neural Dual Contouring.
Fewes/TerrainPrettifier
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
komietty/unity-nurbs
NURBS spline/surface library for Unity
tmds/build-image
Containerize .NET apps without writing Dockerfiles.
Jemmy1228/TimeStampResponder-CSharp
A TimeStamp Responder written in C#, which supports both Authenticode and RFC3161
petabridge/Incrementalist
Git-based incremental build and testing platform for .NET and .NET Core.
tiger2380/simple_sfu
A simple SFU. Just for educational purposes only.
disig/TimeStampClient
.NET RFC 3161 time-stamping client library and application
wo80/AcoustID.NET
AcoustID fingerprinter and webservice access in .NET
UkooLabs/UsdzSharpie
C# Simple implementation of Usdz file format
makovkins/cycles_bake
Texture baking using Cycles API