AdamFrisby
Virtual world programmer. I post snippets of things I've worked on here now and then.
Sine Wave EntertainmentSydney, Australia
AdamFrisby's Stars
skywind3000/kcp
:zap: KCP - A Fast and Reliable ARQ Protocol
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
luau-lang/luau
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
asynkron/protoactor-dotnet
Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
YuliangXiu/ICON
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
endel/NativeWebSocket
🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
alelievr/Mixture
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
OneYoungMean/Automatic-DynamicBone
unity bone cloth spring system,base by jobs
KumoKyaku/kcp
KCP C#版。线程安全,运行时无alloc,对gc无压力。
microsoft/infersharp
Infer# is an interprocedural and scalable static code analyzer for C#. Via the capabilities of Facebook's Infer, this tool detects null dereferences, resource leaks, and thread-safety violations. It also performs taint flow tracking to detect critical security vulnerabilities like SQL injections.
EtherealEngine/etherealengine
iR Engine - Bringing us together on the open social spatial web. 🤖 🚀 👓 🕹️ 🧑🏿🚀
dotnet/Nerdbank.Streams
Specialized .NET Streams and pipes for full duplex in-proc communication, web sockets, and multiplexing
matrix-org/thirdroom
Open, decentralised, immersive worlds built on Matrix
vpenades/SharpGLTF
glTF reader and writer for .NET Standard
EZhex1991/EZSoftBone
A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
gpsnmeajp/EasyVirtualMotionCaptureForUnity
VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。
darksylinc/betsy
Betsy GPU compressor
EmmetOT/IsoMesh
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
McManning/BlueGraph
Visual Scripting Framework for Unity
hecomi/uOSC
OSC server / client implementation for Unity
Anti-region-Legion/Anti-region-Legion.github.io
Home page of the anti-#region legion
hai-vr/av3-animator-as-code
Generate animator layers and animations from a fluent builder syntax. Initially designed for use in VRChat, this is now a generic package that does not require it.
BabylonJS/BabylonToolkit
Home of the community maintained Unity & Unreal exporters for Babylon.js
vimaec/Math3D
A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github.io/Math3D
EtherealEngine/Universal-Volumetric
A free, fast, cross-platform volumetric codec for everyone.
CyanCode/Procedural-Terrain-Generator
Procedural terrain generator for the Unity 3D engine.
yutopp/VGltf
A pure C# glTF 2.0 importer/exporter library with support for Unity integration.
mcneel/CCSycles
CCycles: a C API for the renderer Cycles. CSycles: a C# wrapper around CCycles.
c-i-v-i-m/salvo
An open source Unity-Octane render pipeline
sasa42/BocsLightmapper
Unity BocsLightmapperTest