AsgardXIV's Stars
bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
floooh/sokol
minimal cross-platform standalone C headers
bytecodealliance/wasm-micro-runtime
WebAssembly Micro Runtime (WAMR)
mosra/magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
ThePhD/sol2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
bepu/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
volcoma/EtherealEngine
C++ Game Engine and Editor
genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
gfx-rs/wgpu-native
Native WebGPU implementation based on wgpu-core
Doraku/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
pezcode/Cluster
Clustered shading implementation with bgfx
samdauwe/webgpu-native-examples
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.
clibequilibrium/EquilibriumEngine
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
marlersoft/zigwin32
Zig bindings for Win32 generated by https://github.com/marlersoft/zigwin32gen
KhronosGroup/glTF-CSharp-Loader
C# Reference Loader for glTF
fredakilla/GPlayEngine
Cross-platform C++ 2D / 3D game engine.
toji/webgpu-clustered-shading
Personal experimental project to implement clustered shading with WebGPU.
petiaccja/Mathter
A flexible and fast matrix, transform and geometry library.
mellinoe/veldrid-samples
Sample projects for Veldrid
toji/spookyball
WebGPU-powered, Halloween-themed breakout game
richardbiely/gaia-ecs
A simple and powerful entity component system (ECS) written in C++17
Trivaxy/WGPU.NET
Cross-platform .NET bindings to wgpu-native.
apples/ginseng
An entity component framework.
kubkon/zig-dis-x86_64
x86_64 disassembler library written in Zig
amerkoleci/Alimer.Bindings.WebGPU
Cross platform .NET bindings for WebGPU
V-Sekai/Godot-MToon-Shader
Port of MToon to Godot Engine