GraphZou's Stars
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
blender/blender
Official mirror of Blender
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
thedmd/imgui-node-editor
Node Editor built using Dear ImGui
CedricGuillemet/ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset
KhronosGroup/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
BalazsJako/ImGuiColorTextEdit
Colorizing text editor for ImGui
aiekick/ImGuiFileDialog
Full featured file Dialog for Dear ImGui
GPUOpen-LibrariesAndSDKs/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
RichieSams/FiberTaskingLib
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
jgbit/vuda
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
LuisaGroup/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
SakuraEngine/SakuraEngine
为高性能而生的游戏运行时与工具箱
KarypisLab/METIS
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
AirGuanZ/imgui-filebrowser
File browser implementation for dear-imgui. C++17 is required.
lighttransport/tinyusdz
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
goldsborough/lru-cache
:dizzy: A feature complete LRU cache implementation in C++
schuttejoe/Selas
Offline renderer used for my blog posts
YGXXD/ktm
珂朵莉数学库(kutori math)
if1live/cef-gl-example
Chromium Embedded Framework + OpenGL
XDDFCN/GameDevelop
小仙鹤的游戏开发学习库~😎~