Kethers's Stars
practical-tutorials/project-based-learning
Curated list of project-based tutorials
tokio-rs/tokio
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
libuv/libuv
Cross-platform asynchronous I/O
AlDanial/cloc
cloc counts blank lines, comment lines, and physical lines of source code in many programming languages.
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
mono/mono
Mono open source ECMA CLI, C# and .NET implementation.
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
bytedance/monoio
Rust async runtime based on io-uring.
nxrighthere/UnrealCLR
Unreal Engine .NET 6 integration
Auburn/FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Morakito/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
StudioCherno/Walnut
Walnut is a simple application framework for Vulkan and Dear ImGui apps
skypjack/uvw
Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
d3dcoder/d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
kmammou/v-hacd
Automatically exported from code.google.com/p/v-hacd
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
nfrechette/acl
Animation Compression Library
godlikepanos/anki-3d-engine
AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more
fjqingyou/PotPlayer_Subtitle_Translate_Baidu
PotPlayer 字幕在线翻译插件 - 百度平台
charles-lunarg/vk-bootstrap
Vulkan Bootstrapping Iibrary
NazaraEngine/NazaraEngine
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
kcloudy0717/Kaguya
D3D12 Rendering Engine
asc-community/VulkanAbstractionLayer
Render graph-based Vulkan API abstraction library
JX-Master/LunaSDK
Luna SDK is a C++ software development framework for real-time rendering applications.
MisakaCirno/QQGroupRescueTool
QQ群抢救工具
zhanjinzhao/TotoroEngine
A toy 3D game engine using DirectX 12.
rcszc/ImProFX
基于ImGui和OpenGL的桌面GUI开发框架
GPUOpen-LibrariesAndSDKs/DirectStorageSample
Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make such a pipeline work.
WeebOwO/WindEngineV2
Vulkan abstraction for modern graphic engine