/path-tracing-gpu

toy path-tracing with dx/vk backend

Primary LanguageC++

path-tracing-gpu

This is an experimental lab for me to explore the path tracing and ray tracing on GPU with DXR/VK.

Supported

  • Remaking

Todo

  • Performance Test and Profile.
  • Better Path-tracing.
  • Optimize Shaders.
  • Denoise.

Gallery

frame25

Frame from BEEPLE's short film ZERO-DAY(Scene import from c4d to pbrt-v3). The samples per second is 7 on my machine(RTX 2060).

ganesha

Frame from pbrt-v3 scene. The samples per second is 32 on my machine(RTX 2060).