path-tracing-gpu
This is an experimental lab for me to explore the path tracing and ray tracing on GPU with DXR/VK.
Supported
- Remaking
Todo
- Performance Test and Profile.
- Better Path-tracing.
- Optimize Shaders.
- Denoise.
Gallery
Frame from BEEPLE's short film ZERO-DAY(Scene import from c4d to pbrt-v3). The samples per second is 7 on my machine(RTX 2060).
Frame from pbrt-v3 scene. The samples per second is 32 on my machine(RTX 2060).