MystikalPooka/Unity-Visual-Behavior-Tree
Reactive Visual Scripting Behavior Tree Tool for Unity 2018.x+
C#MIT
Issues
- 3
Test unity 2019.1.0 alpha GUI Features
#15 opened by MystikalPooka - 1
Add Unit Tests
#16 opened by MystikalPooka - 2
Switch to Reactive Programming
#4 opened by MystikalPooka - 2
Look Into Node Framework(s) for editor UI
#24 opened by MystikalPooka - 1
Improve Efficiency of Tick Method
#22 opened by MystikalPooka - 1
Switch to JSON.NET for Unity
#23 opened by MystikalPooka - 1
Come Up With Clever Name
#21 opened by MystikalPooka - 7
Still active?
#12 opened by ZiadJ - 1
Add PR Templates
#17 opened by MystikalPooka - 4
Debug Tool
#3 opened by MystikalPooka - 1
Add Pictures to Documentation
#14 opened by MystikalPooka - 1
Create New Tree Dialogue Not Working
#11 opened by MystikalPooka - 0
Abstract Behavior Manager Code
#10 opened by MystikalPooka - 0
Update SpliceIntoTree() method
#8 opened by MystikalPooka - 0
Add More Examples
#5 opened by MystikalPooka - 0
Streamline Manager Component Editor
#1 opened by MystikalPooka - 0
Fix Saving function in editor window
#2 opened by MystikalPooka