Pinned issues
Issues
- 2
Point in Polygon problem
#661 opened - 3
- 5
- 1
- 3
Crash in releasing Scene Queries
#657 opened - 2
Strange URLs on NVIDIA PhysX Website
#656 opened - 3
Crash in IslandSim
#655 opened - 4
How to get PsXboxOneAoS.h
#654 opened - 1
crash when PxCreatePhysics is called
#653 opened - 0
- 4
- 2
set kine-kine flag is not working
#650 opened - 2
Error in generate_projects.bat
#649 opened - 3
- 4
- 3
PxControllerDesc::scaleCoeff clarification
#645 opened - 2
- 5
- 7
- 3
Crash on physx::shdfnd::sort
#641 opened - 1
ODR violations in struct RayParams
#640 opened - 0
generate_projects-bat error
#639 opened - 0
- 5
Not getting invite email
#637 opened - 1
- 1
Library Mismatch on Windows
#635 opened - 1
is physx visual debugger open sourced?
#634 opened - 0
Crash in ConstraintProjectionManager
#633 opened - 6
- 3
- 3
Multithreading crash in PhysX 5.1 in CPU mode when using eNOTIFY_TOUCH_PERSISTS pair flag
#630 opened - 5
Creating a Realistic PhysX Vehicle
#629 opened - 1
PhysX3.4 in UE4.26 IOS platform PxRigidDynamic return Transform is invalid contains float is Nan!
#626 opened - 2
in a large scene, is it better or worse to combine some meshes with many triangles into one mesh?
#625 opened - 3
- 3
Crash on QuickHullFace::connectHalfEdges
#623 opened - 1
- 6
Heightfield modification & PVD
#621 opened - 0
Possible Improvment: $(SolutionDir)
#620 opened - 1
Force CCD on "slow" moving rigid body
#619 opened - 1
Hits post filtering and eNO_BLOCK
#618 opened - 9
Two issues with scene->Overlap()
#617 opened - 0
PxFixedJoint does not introduce velocity?
#616 opened - 0
Physics Scaling
#614 opened - 0
- 2
- 0
- 0
Incorrect sweep hit distance
#610 opened - 5
- 1