Issues
- 4
- 2
Is Ray Tracing and FSR/DLSS supported or planned?
#465 opened by HumanGamer - 3
Sample_InstancedStereo shader compile error on Metal
#464 opened by jwwalker - 0
Compilation errors with x86intrin.h
#463 opened by nimble0 - 1
Inspect Terrain's Minimap issue
#458 opened by darksylinc - 0
- 1
Build on Ubuntu
#457 opened by arne-diegenbach - 3
Shadow artifacts with point light and transparency
#454 opened by jwwalker - 5
- 1
Terrain with Decal not work
#452 opened by 36yang - 3
compiling on a Raspberry Pi 5
#451 opened by arohrbacher - 1
Sample_Tutorial02_VariableFramerate not rendering correctly on VM with OpenGL 4.3 support
#447 opened by srmainwaring - 1
Multi window rendering of different texts?
#446 opened by ChenTianSky - 2
- 10
Build error for NEON
#430 opened by bchoineubility - 0
Multiple Leaks
#445 opened by darksylinc - 0
- 9
[Question] Billboards2
#440 opened by kariem2k - 11
ParticleFX2 tasks
#402 opened by darksylinc - 2
- 1
[Urgent security issue] FreeImage arbitrary code execution vulnerability
#437 opened by lavenderdotpet - 1
- 21
- 1
Why not read mesh in obj format?
#429 opened by ChenTianSky - 0
- 3
Build script fails on Ubuntu 23.10 with error: ISO C++17 does not allow dynamic exception specifications
#432 opened by Elefant-Freeciv - 0
EmptyProject script is broken for macOS
#431 opened by darksylinc - 5
Win32 Window doesn't unregister class
#393 opened by Hilarius86 - 2
Is there a C API?
#428 opened by n0bra1n3r - 7
Scene Manager unexpected behavior, returns NULL instead of new node ptr, no warnings/errors
#427 opened by goforbroke1006 - 1
Add sample on how to render on top (e.g. FPS)
#425 opened by darksylinc - 0
MeshV2 not buildTangentVector
#424 opened by ChenTianSky - 2
Red only specular for some new exported objects
#423 opened by cryham - 1
OgreMeshTool missing attribute u
#422 opened by cryham - 1
- 0
Ensure OgreNext 3.0 has the new logo everywhere
#421 opened by darksylinc - 1
Rename FeatureSummary.cmake
#406 opened by gentili - 4
rename OGER to OGER-Next in pc files.
#420 opened by talregev - 5
compile ogre-next from source along side ogre.
#419 opened by talregev - 2
Direct3D 12
#417 opened by ChenTianSky - 1
- 4
Dangle pointer in map BarrierSolver::mResourceStatus leads to the false positive assert in BarrierSolver::debugCheckDivergingTransition
#416 opened by StoyanovVlad - 2
How to know when rendering to texture is done
#412 opened by ChenTianSky - 12
I did not find any way to cancel the gamma algorithm for textures in the API. May I ask how to cancel it
#405 opened by ChenTianSky - 2
GLES2 RenderSystem Not currently supported?
#410 opened by DoneListen - 1
- 2
Can’t log in to wiki
#404 opened by jwwalker - 0
- 4
Graphical errors in the Exponential Shadow Maps
#387 opened by Th3V1kt0r - 2
Miss-spelled blendWeights in VulkanMappings
#386 opened by stevenlgreen00