REDNIGHT's Stars
mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
dotnet/BenchmarkDotNet
Powerful .NET library for benchmarking
HangfireIO/Hangfire
An easy way to perform background job processing in .NET and .NET Core applications. No Windows Service or separate process required
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
mob-sakai/UIEffect
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to decorate your UI with a unique visual style!
mob-sakai/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
yimengfan/BDFramework.Core
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
EllanJiang/UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
JasonXuDeveloper/JEngine
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
Unity-Technologies/VisualEffectGraph-Samples
Visual Effect Graph - Samples Project
yasirkula/UnityAssetUsageDetector
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
dotnetcore/Natasha
基于 Roslyn 的 C# 动态程序集构建库,该库允许开发者在运行时使用 C# 代码构建域 / 程序集 / 类 / 结构体 / 枚举 / 接口 / 方法等,使得程序在运行的时候可以增加新的模块及功能。Natasha 集成了域管理/插件管理,可以实现域隔离,域卸载,热拔插等功能。 该库遵循完整的编译流程,提供完整的错误提示, 可自动添加引用,完善的数据结构构建模板让开发者只专注于程序集脚本的编写,兼容 stanadard2.0 / netcoreapp3.0+, 跨平台,统一、简便的链式 API。 且我们会尽快修复您的问题及回复您的 issue.
mattatz/unity-voxel
Mesh voxelization for Unity.
yanghuan/CSharp.lua
The C# to Lua compiler
SaladLab/Json.Net.Unity3D
Forked Newtonsoft.Json to support Unity3D
KumoKyaku/kcp
KCP C#版。线程安全,运行时无alloc,对gc无压力。
neuecc/LINQ-to-GameObject-for-Unity
LINQ to GameObject - Traverse GameObject Hierarchy by LINQ
Unity-Technologies/com.unity.webrtc
WebRTC package for Unity
quabug/EntitiesBT
Behavior Tree for Unity ECS (DOTS) framework
modesttree/Unity3dAsyncAwaitUtil
A bunch of code to make using async-await easier in Unity3D
michaldrobot/ShaderFastLibs
SaladLab/Unity3D.IncrementalCompiler
Unity3D Incremental C# Compiler using Roslyn
chrismarch/SoftBodySimulation
Squish! A quick exploration of mesh deformation in response to collision
xoofx/SharpYaml
SharpYaml is a .NET library for YAML compatible with CoreCLR
SiiMeR/unity-volumetric-fog
A volumetric fog implementation in Unity.
mattatz/unity-verlet-simulator
Simple verlet integration simulator for Unity.
Unity-Technologies/MissilesPerfectMaster
A compute shader demo for Unite 2018 Tokyo.
YairHalberstadt/SpanLinq
Linq for Span<T> using SourceGenerators
quabug/BlobEditor
Editor of `BlobAsset`
forestrf/No-gc-sockets
Small library to send and receive using sockets without allocating garbage