Robosturm/Commander_Wars
The aim of this project is to create an Advance Wars Clone with a lot of additions customizations and modding support. For Contact Inforamtion see the wiki page. Take a view on the game.
C++LGPL-3.0
Issues
- 0
- 1
In game script editor strange bug
#1811 opened by Knightlord07 - 1
CO outfit Editing is missing from personal tab
#1809 opened by Knightlord07 - 1
- 0
Wiki scroll bug
#1806 opened by Christiaan19933 - 0
Oozium Are Unable To Join Together
#1804 opened by FruityGumGuiltyFruit - 0
Anti-Tank Cannons are missing
#1799 opened by QuestionMark210 - 4
- 5
Maps not loading android av8
#1779 opened by TeslaTrooper09 - 1
- 0
Turn off terrain palettes
#1802 opened by FranticFairy - 2
Will's Direct-Attack Units Have +10% Firepower Outside of His CO Zone
#1803 opened by FruityGumGuiltyFruit - 1
Feature request: Javascript reload function (For the command line in the game)
#1800 opened by lonewolf19991 - 1
Feature Request: Moddable Power Quotes
#1801 opened by lonewolf19991 - 1
please add option to enlarge image
#1798 opened by He-maxed - 0
- 0
Several animations are visible in fog of war eventhough they should be hidden
#1793 opened by Robosturm - 0
Drake's COZ Firepower is Strange
#1794 opened by FruityGumGuiltyFruit - 1
In Fog of War, AI Enemy's Black Boat Repair Sprite is Visible to Player When Outside Player's Vision
#1790 opened by FruityGumGuiltyFruit - 1
In Fog of War, AI Enemy's Submarine Dive/Undive Sprite is Visible to Player When Outside Player's Vision
#1789 opened by FruityGumGuiltyFruit - 2
- 1
Additional Invisible Reefs
#1775 opened by FruityGumGuiltyFruit - 0
Olaf has Dual Strike firepower increase after selecting Advance Wars 2 CO mod
#1776 opened by Aequalis777 - 8
- 2
AW4 CO Mod Lin's Power Should Only Give Vision and Hiding Place Vision to Ground Units
#1778 opened by FruityGumGuiltyFruit - 1
Linux v36.3 detects wrong openssl version
#1780 opened by lonewolf19991 - 0
Start Draw Voting appears to make the game fail
#1784 opened by MrDuck557 - 0
Error trying to display an error
#1788 opened by Brilliand - 2
Request: getEnemyRepairBonus() function
#1787 opened by lonewolf19991 - 0
Suggestion: .js capability to get the ms time value of the currently playing theme in AudioManager.
#1782 opened by Oxyliteral - 0
Make HQ black boats not eat infantry
#1785 opened by MrDuck557 - 1
CO range turned back on during a power stays hidden, but continues to give bonus
#1783 opened by Brilliand - 1
Feature request: CO getEnemyMovementpointModifier()
#1769 opened by XnKradst - 1
AI APCs Should Build Temporary Airports/Harbours if They Have Nothing Else To Do
#1773 opened by FruityGumGuiltyFruit - 1
The game freezes on the AI's turn when the "Overworld Animations" gameplay option is disabled.
#1770 opened by StarBright11 - 0
Golden Sun Infantry Unit Moving Animations Are Missing Part of the Sprite
#1771 opened by FruityGumGuiltyFruit - 2
- 0
Animation speed settings randomly resetting
#1768 opened by XnKradst - 0
Swap Yukio's main sprites with the alt sprites
#1767 opened by Nin10doGMod - 1
- 1
getFirerangeModifier Affects the Range of Direct-Attack Units, But getMinFirerangeModifier Does Not
#1766 opened by FruityGumGuiltyFruit - 3
- 0
- 1
AI Does Not Build Anti-Air
#1757 opened by FruityGumGuiltyFruit - 0
Megatanks with 5 move in AW_DC mod (should have 4)
#1756 opened by MrDuck557 - 2
Forsythe Buffs
#1764 opened by FruityGumGuiltyFruit - 1
Built-in mod to remove AW4 CO D2Ds
#1763 opened by MrDuck557 - 1
AW4 Building Vision
#1760 opened by FruityGumGuiltyFruit - 1
Script is messed up
#1758 opened by Rephath - 0
Destroyed Gate Should Not Have Vision
#1759 opened by FruityGumGuiltyFruit