Shaderax's Stars
practical-tutorials/project-based-learning
Curated list of project-based tutorials
nlohmann/json
JSON for Modern C++
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
Experience-Monks/math-as-code
a cheat-sheet for mathematical notation in code form
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
google/benchmark
A microbenchmark support library
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
RayTracing/raytracing.github.io
Main Web Site (Online Books)
Orama-Interactive/Pixelorama
Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
gdquest-demos/godot-procedural-generation
Procedural generation algorithms and demos for the Godot game engine
KhronosGroup/Vulkan-ValidationLayers
Vulkan Validation Layers (VVL)
KhronosGroup/SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
SpartanJ/efsw
efsw is a C++ cross-platform file system watcher and notifier.
ARM-software/vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
bcrusco/Forward-Plus-Renderer
GPU-based Forward+ renderer
gan74/Yave
Yet Another Vulkan Engine
enjiushi/VulkanLearn
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
apetrone/simplefilewatcher
unofficial mirror
spectre1989/odin
tido64/rainbow
Rainbow is a scriptable, cross-platform, 2D game engine.
khalladay/VkMaterialSystem
A Material System Demo for Vulkan
lowkey42/mirrage
A Vulkan based deferred renderer and simple game engine/framework
Nrechati/RayTracer
RayTracer C++ implemention
codedcosmos/vulkan-computegraphics-demo
Simple example that uses compute to generate triangles and generates them using the vulkan api
jle-quel/strace
📝 Syscall and signal tracer
mhammerc/vulkan_engine