Shaderax's Stars
ValveSoftware/Proton
Compatibility tool for Steam Play based on Wine and additional components
ssloy/tinyrenderer
A brief computer graphics / rendering course
AnthonyCalandra/modern-cpp-features
A cheatsheet of modern C++ language and library features.
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
turanszkij/WickedEngine
3D engine with modern graphics
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
mackron/miniaudio
Audio playback and capture library written in C, in a single source file.
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
Gforcex/OpenGraphic
Graphic Engine & Game Engine lists
TartanLlama/expected
C++11/14/17 std::expected with functional-style extensions
raizam/gamedev_libraries
A collection of open source c/c++ libraries for gamedev
marian42/mesh_to_sdf
Calculate signed distance fields for arbitrary meshes
BartVandewoestyne/Effective-Modern-Cpp
Sample code for the Effective Modern C++ book by Scott Meyers.
azhirnov/FrameGraph
vulkan abstraction layer that represent frame as a task graph
3Dickulus/FragM
Derived from https://github.com/Syntopia/Fragmentarium/
keijiro/ContactShadows
Experimental implementation of contact shadows for Unity.
nvpro-samples/vk_order_independent_transparency
Demonstrates seven different techniques for order-independent transparency in Vulkan.
otaku690/SparseVoxelOctree
Sparse Voxel Octree Implementation - Upenn CIS-565 final project
donaldwuid/unreal_source_explained
Unreal source explained, based on profilers.
hlavacs/ViennaGameJobSystem
A job system for game engines
sjb3d/caldera
Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions
iamyoukou/fftWater
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
Lisapple/8SSEDT
Tutorial about 8-points Signed Sequential Euclidean Distance Transform
MoArtis/RCGMod
UserXpMod is a "quality of life" mod for River City Girls by Wayforward.
zcorniere/Raphael
Raphael is a game engine focused on performance and modernity.
alexandre-roulin/disturb