XuToWei's Stars
swig/swig
SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
mesonbuild/meson
The Meson Build System
zalo/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
mono/CppSharp
Tools and libraries to glue C/C++ APIs to high-level languages
XINCGer/UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
Cysharp/ZLogger
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
crazytuzi/UnrealCSharp
UnrealCSharp, based on .NET 8 (Mono), is a C# programming plugin for UE.
Polarmods/DevX-Cracked
Cracked and improved version of DevX, a powerful Unity and Unreal Engine tool.
DhafinFawwaz/Unity-AnimationUI
Usefull Unity tool for animating UI with just drag and drop
No78Vino/gameplay-ability-system-for-unity
Gameplay-Ability-System For Unity
DaveGreen-Games/ShapeEngine
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
Unity-Technologies/brg-shooter
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
Cysharp/KcpTransport
KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication
Luca3317/TMPEffects
Easily animate Unity text and apply other effects with custom tags
handzlikchris/Unity.MissingUnityEvents
Editor extension to generate events that are executed before property set, eg. Transform-position, Transform-rotation, Transform-parent which allows to write more event driven code or debug property changes that are not simple to track down. Easily customisable to allow adding events to different property setters / types.
ALEXTANGXIAO/GameNetty
GameNetty
506638093/RichText
unity:基于ugui的高效、大规模头顶文字
RomanZhu/Entitas-Sync-Framework
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
NibbleByte/UnityWiseSVN
Simple but powerful SVN Integration for Unity 3D
Henry00IS/ShapeEditor
2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.
SinyavtsevIlya/DOTS-BehaviorTree
Unity DOTS Behavior-Tree implementation
Avalon712/UniVue
(Based on Unity's UGUI framework, a UI framework written using MVVM ideas. Powerful Unity's UI solution. ) 基于Unity的UGUI框架,使用MVVM**编写的一款UI框架。功能强大的Unity的UI解决方案。最新的预览版本请去看这个仓库(这个仓库里你将会看到所有正在开发的强大功能):https://github.com/Avalon712/UniVue-Develop)。
Fribur/TextMeshDOTS
Fork of Dreaming381/Latios-Framework/Calligraphics
wotakuro/ProfilerModuleForShaderCompile
SaberZG/SimilarTextureCheckToolPublic
一个用于检测项目内相似图片,并提供替换/删除的工具
Pontoco/Lattice
A visual scripting system for Unity ECS. Quickly create gameplay logic.
NibbleByte/UnityWiseGit
Simple but powerful git integration for Unity 3D
SolarianZ/UnityVisualPlayable
Playable integration for Unity Visual Scripting.
wotakuro/UnityShaderVariantLoggerForEditor
UnityEditor上でShaderVariantのログを記録します
assumenothing/Tommunism.SoftFloat
Pure C# software floating point library.