XuqianRen's Stars
lllyasviel/IC-Light
More relighting!
facebookresearch/sapiens
High-resolution models for human tasks.
mitsuba-renderer/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
hbb1/2d-gaussian-splatting
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
3DTopia/LGM
[ECCV 2024 Oral] LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation.
YoYo000/MVSNet
MVSNet (ECCV2018) & R-MVSNet (CVPR2019)
dcharatan/flowmap
Code for "FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent" by Cameron Smith*, David Charatan*, Ayush Tewari, and Vincent Sitzmann
naver/mast3r
Grounding Image Matching in 3D with MASt3R
vye16/shape-of-motion
nv-tlabs/FlexiCubes
ShenhanQian/GaussianAvatars
[CVPR 2024 Highlight] The official repo for "GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians"
turandai/gaussian_surfels
Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".
ziyc/drivestudio
A 3DGS framework for omni urban scene reconstruction and simulation.
Stable-X/StableNormal
[SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
ShijieZhou-UCLA/feature-3dgs
[CVPR 2024 Highlight] Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields
mikeqzy/3dgs-avatar-release
3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
city-super/MatrixCity
apple/ml-hugs
Official repository of HUGS: Human Gaussian Splats (CVPR 2024)
sbharadwajj/flare
[SIGGRAPH Asia '23] FLARE: Fast Learning of Animatable and Relightable Mesh Avatars
ForMyCat/SparseGS
Codebase for SparseGS paper
zjy526223908/TIP-Editor
About Official code for TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts (Siggraph 2024 & TOG)
AkiraHero/diffindscene
[CVPR2024] DiffInDScene: Diffusion-based High-Quality 3D Indoor Scene Generation
XuHu0529/SAGS
The official implementation of SAGS (Segment Anything in 3D Gaussians)
adobe-research/sunstage
tomikyos/kinect-merge
Merging Kinect depth maps into a nonredundant point cloud
nburgdorfer/V-FUSE
This is the official implementation of V-FUSE: Volumetric Depth Map Fusion with Long-Range Constraints.
oppo-us-research/RelitNeuLF
anandbhattad/stylitgan
SpectacularAI/IsoOctree
IsoOctree code forked and wrapped as a library
nburgdorfer/confidence-based-fusion
Confidence-based depth map fusion implementation.