af8a2a's Stars
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
SeriousCache/UABE
Asset Bundle Extractor
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
Rust-SDL2/rust-sdl2
SDL2 bindings for Rust
Unity-Technologies/Graphics
Unity Graphics - Including Scriptable Render Pipeline
AI4Finance-Foundation/FinRobot
FinRobot: An Open-Source AI Agent Platform for Financial Analysis using LLMs 🚀 🚀 🚀
Themaister/Granite
My personal Vulkan renderer
alelievr/HDRP-Custom-Passes
A bunch of custom passes made for HDRP
cinight/MinimalCompute
JasonMa0012/LWGUI
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
aclysma/rafx
Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.
Polish-Miko/GravityEngine
my dx12 playground
simco50/D3D12_Research
Personal hobby project to experiment with various rendering techniques.
GPUOpen-LibrariesAndSDKs/RenderPipelineShaders
Render Pipeline Shaders SDK
b0nes164/GPUSorting
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
ndepoel/FSR3Unity
FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
nvpro-samples/vk_minimal_latest
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
omid3098/Unity-URP-GlassShader
A beautiful glass shader with distortion for Unity URP
AKGWSB/ToyRenderPipeline
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
sergcpp/DummyEngine
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
PacktPublishing/The-Modern-Vulkan-Cookbook
The Modern Vulkan Cookbook published by Packt
adrien-ben/gltf-viewer-rs
glTF 2.0 file viewer written in Rust using Vulkan
sfederic/VEngine
Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX
GPUOpen-Effects/FidelityFX-VariableShading
FidelityFX Variable Shading
wotakuro/AssetBundleChecker
AssetBundleChecker
1351609727/BlackSlik
基于PBR的丝袜材质制作以及实现
expenses/bloom
A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.
Namisntimpot/UnityVRSPlugin
Native Variable Rate Shading (VRS) plugin based on DX11 and NVAPI for Unity.