andrewvarga's Stars
evanw/esbuild
An extremely fast bundler for the web
jorgebucaran/hyperapp
1kB-ish JavaScript framework for building hypertext applications
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
AssemblyScript/assemblyscript
A TypeScript-like language for WebAssembly.
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
floooh/sokol
minimal cross-platform standalone C headers
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
gfx-rs/gfx
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
gpuweb/gpuweb
Where the GPU for the Web work happens!
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
defold/defold
Defold is a completely free to use game engine for development of desktop, mobile and web games.
oframe/ogl
Minimal WebGL Library
magcius/noclip.website
A digital museum of video game levels
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
KhronosGroup/glTF-Sample-Viewer
Physically-Based Rendering in glTF 2.0 using WebGL
karfly/learnable-triangulation-pytorch
This repository is an official PyTorch implementation of the paper "Learnable Triangulation of Human Pose" (ICCV 2019, oral). Proposed method archives state-of-the-art results in multi-view 3D human pose estimation!
pmndrs/detect-gpu
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
plepers/nanogl
webgl micro framework
mapbox/pbf
A low-level, lightweight protocol buffers implementation in JavaScript.
mapbox/tiny-sdf
Browser-side SDF font generator
sinkingsugar/nimtorch
PyTorch - Python + Nim
webgpu-native/webgpu-headers
**NOT STABLE YET!** See README.
pex-gl/pex-context
Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.
gpuweb/cts
WebGPU Conformance Test Suite
moneimne/glTF-Tutorials
glTF Tutorials
kainino0x/glslang.js
yewstack/docs
ColinEberhardt/mandelbrot-threaded-webassembly
A simple demonstration of WebAssembly threads
soadzoor/Boilerplate_For_TypeScript_Three.js